Week 13 – Final Project User Testing

For the final project’s user testing, I asked my friend Sarfraz to play my game “Go Ichi-Go!” Based on his feedback, and the feedback of two other players, I got some insight and areas for improvement.

A common struggle they all had was understanding the jump and dive buttons. To jump/dive, you have to press and hold the button. But all of them only pressed it the first try. This made me realise that I should probably mark these instructions either one of the console or in the instructions at the start of the game.

Another suggestion my friend gave me was that the game was too easy, and that it could be faster. So I decided to modify the game accordingly. Either make the whole thing faster, or make it faster with each obstacle.

These suggestions helped me understand what can make my game more engaging and enjoyable. It also helped me understand where the players might be confused or lost.

Because my fabrication isn’t complete yet, my friends didn’t get the sweet treat at the end of the game, but they all loved the idea of it!

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