Brother 1 User Testing:
Explained info: Rules of con way’s game of life
Project Walk Through:
Bonus – 9 year old brother test subject:
Conclusion:
From my first brother, he didn’t really know how to navigate the website, and I think this is due to the lack of knowledge of how simulations work in general, and I only briefly explained what Conway’s game of life is to him. To be more nitpicking, the paused and running text on the top left of the grid doesn’t seem to be very noticeable by both siblings and I had to tell them both the simulation was paused when they were just clicking the grid hoping to start something. The rest of the buttons aren’t really used either unless I explicitly tell them about it, maybe one part is just them not knowing what to do at all for the video. But what I think the core issue is the fact most people aren’t familiar with how simulations work.
The experience itself works pretty well, it does its purpose in showing something cool entirely made by the user, I however wish I was able to add more external controls, but my potentiometer pins broke while I was trying to add that and the joystick module just would not fit with my design, so I had to resort to controlling the simulation through p5js (I did add some keyboard shortcuts).
For how to solve the issue of the lack of knowledge, I think If I had time I would add some tutorial overlay when the website is first loaded in, so like when you first launch you get a short brief explanation of what every button does in a speech bubble style, have the user do what the tutorial is asking them to do before moving on to get them familiar with the controls. I should also make the pause/running indication more visible, maybe by changing the grid outlines or the background from red -> green or something along the lines, something more “obvious.” A big fat “PAUSED” in the middle of the grid could work too!
The buttons aren’t really intuitive for anyone who isn’t aware of simulations in general, fast, slow, random, clear, presets all were buttons ignored unless I explicitly mentioned, so this should also be fixed with my how to use overlay tutorial type of thing. However the process of clicking on the grid and seeing stuff react when the simulation started seemed to make them understand the mapping pretty instantly! So I think I would call this project a success, just simply lacking some intuitive upgrades to the UI.





