Week 4 – Reading Response

Something that drives me crazy actually happened when I was playing Hogwarts Legacy, which is a video game. I was doing a side quest where I had to get to another area that I could see on the map, but every time I tried to fly there, I would just reach the border of the map and could not go any further. Usually, there are checkpoints that let you travel to different areas, but because I had not discovered this area yet, I had to figure out how to get there myself. Eventually, I found out that I had to go through an underground tunnel to reach it. It was so frustrating because I knew where I needed to go, I just had no idea how I was supposed to get there. I think even a small hint telling me that I needed to go underground would have made it much easier. This made me think about the idea of discoverability in the reading because the game showed me where I needed to go, but did not really help me understand how to get there.

For interactive media, I think one thing I took from the reading is thinking more about whether people actually know how to interact with what you make. There are so many ways someone can interact with something, like clicking or even moving, and I think it can be easy for the person making it to assume that people will just know what to do. This actually made me think about some of my p5 projects because I obviously know how they work since I made them, but someone seeing them for the first time might not. Even adding small instructions or text telling someone what they can do could make the interaction clearer. Once they interact, there should also be some kind of response so they know that what they did actually worked.

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