Interactivity basically means the user can do something and the media responds to them in a way involving thinking and things other than reaction, and interactivity is not a yes-or-no; it’s high and low and subjective to a degree. I think a strongly interactive system is one where the user can actively do something and see a response from the system. The user should feel like their actions matter, rather than just watching something happen. For example, in my p5.js sketch, the bubbles become interactive when I click the mouse because clicking creates a new bubble. I could make my sketch even more interactive by adding more ways for the user to control what happens. For example, I could let the user click on the fish to make them change direction, press different keys to change the background or add new animals, or move the mouse to control the bubbles. I could also add buttons that allow the user to change the speed or appearance of the objects. This would make the sketch feel more interactive because the user would have more control over what happens on the screen.Before reading this, I usually thought that getting lost in a mall was just my own problem or lack of attention. It makes me think differently about interactive media because I realize that even simple things like buttons, maps, and directions need to communicate clearly with the user. Overall, these principles can make interactive media more intuitive, easier to use, and less frustrating.