Week 13 – User Testing

For my user testing, I had my sister test my game. I did not give her instructions beforehand on the way the game works; I wanted to see if she will be able to figure it out just from the instructions on the screen. This allowed me to test whether my game was self-explanatory and intuitive enough to be played without intervention or explanation from the developer (me). Thankfully, she indeed was able to figure out the game through the instructions given on the p5 sketch and successfully played the game.

She did not have any feedback or comments on the game. This made me really proud of the user-friendliness of my game, which is something I was focusing on during my development. I reflected on the readings we did in class regarding self-explanatory user-interfaces that do not require the developer’s input to give the user the best experience, and wanted to ensure I apply these ideas. I would like to say I think I succeeded 🙂 I wish we had the IM showcase or were back on campus so I can test my game on more people and truly see how intuitive my game is.

Leave a Reply