USER TESTING:
FEED BACK:
At first, creating the game was challenging because I struggled to get the buttons to function the way I wanted them to. Mapping the LED buttons to the gameplay and ensuring they triggered the correct actions was particularly difficult. However, I overcame this by refining the logic for button inputs and testing repeatedly to ensure everything worked as intended. This process required a lot of trial and error, and it was hard to troubleshoot the interactions between the controls and the game logic. Despite the difficulties, resolving these issues was rewarding and helped me improve my understanding of how to create interactions in the game.
During user testing, most users were able to figure out the game easily as the instructions were clear; however, I had to explain to some users that this is a reaction-based game where they need to react to the LED button that lights up and not to focus on the defenders on the screen. While the instructions were effective, a few players needed additional clarification about the LED mapping and corresponding button. Once users understood the concept of reacting to the LED, the gameplay became much smoother. Also, I need to fix a minor issue where when the users press start, the positions of the manequins wouldn’t be where they were supposed to be until a few seconds later, it gets fixed. However, the experience worked well overall, with the audio feedback for scoring and missing enhancing the immersion. The visual design also made the game enjoyable, and the fast-paced gameplay kept users engaged. To improve the experience, I plan to add a more detailed instruction page to eliminate the need for further explanation and slightly increase the reaction time to make the game more accessible for new players. Additionally, I was inspired by the FIFA game and would like to incorporate a shuffled playlist for background music to elevate the experience further and create a more engaging atmosphere.