Making Interactive Art: Set the stage then shut up and listen
I think the author makes a very important distinction between traditional art pieces and interactive art pieces by bringing up the importance of user interpretation within interactive pieces. When it comes to art, we would often want the viewers and users to have the same takeaways as we did when creating the project, however, the thing that sets interactive works apart is its ability to allow interpretation from people experiencing the piece instead of just being viewers of a story that is being told solely from the perspective of the artist. The essence of interactive works may be lost when we try to force 1 singular interpretation for it.
Physical Computing’s Greatest Hits (and misses)
The Article introduces many different hardware for physical computing which was very interesting to read about. Each piece of hardware offered a different type of interaction between human and computers. For example, floor pads implemented buttons that you step on, much like arcade games like Dance Dance Revolution. The project Things to yell at is also very interesting to me. In general projects that is reactive and implements sounds are all fascinating to me, you hear things everyday, and its interesting to see how that is visualized.