Pong is a classic two-player game that simulates table tennis. The players use paddles to hit a ball back and forth across the screen. The objective of the game is to score points by getting the ball past the opponent’s paddle.
Project Concept and Design
The goal of this project is to create a basic Pong game that can be played by two players. The game will have two paddles, one for each player, and a ball that bounces around the screen. The players will use their paddles to hit the ball back and forth, with the objective of getting the ball past the opponent’s paddle. The game will have a scoring system that keeps track of each player’s score, and the first player to reach a certain number of points (e.g., 10) will be declared the winner. The game will also have sound effects to enhance the gameplay experience.
The Most Frightening Part (Implemented)
Initially, the most frightening part of this project was not knowing how the game would pan out with the collisions and movement of the ball and paddles. It was essential to get that part of the game right to ensure that the game could be implemented. To reduce this risk, I decided not to leave the implementation of the game to the end but started implementing the project slowly with one feature at a time. This approach allowed me to test each feature as I implemented it and make adjustments as needed to ensure that the game was working as expected. There sure are more improvements that can be added to this system, but a decent amount of work has already been done.
The paddles now move with the UP and DOWN arrows, and the “W” and “S” keys.
- Adding a picture background in the play area.
- Adding an instruction screen(with text) in the beginning.
- Adding sound effects.
- Adding a game termination check and a “Game Over” screen.
- Adding a restart button in the “Game Over” screen that restarts the game.