Week 12 — Final Progress Report

Final Idea

After lots of thought (in which initially, I wanted it to be a I’ve settled on a concept for a game titled “Did You Eat My Chips?”. The premise is a semi-thriller, played in a lighthearted tone, where the objective is to consume chips surreptitiously while avoiding detection by your slime sibling. My aim was to strike a balance, creating an experience that is engaging without being overtly frightening, yet distinct from typical game scenarios. This approach was driven by the desire to incorporate a pulse sensor, using it to gauge a player’s physiological response during time-sensitive, high-pressure(?) situations within the game and observe the impact of these moments on their state. This was largely inspired by my experience growing up with my sister where we would sneakily eat each other’s food; it always felt like a thriller movie.

Progress

So far, I’ve been busy sketching out some ideas for how the game will look. I’ve been doing some image drafts in Figma and Procreate to get a feel for the design style and what I want to aim for when I start building things in p5.js. On the hardware side, I’ve also been playing around with the flex sensor. That’s going to be the main way you control the game, so I’m just getting the hang of how it works and how to use it.

Visuals

What is left?

I still have to test the pulse sensor and see how to interact with the game. I have to borrow it from the IM lab so I’ll be testing that out today.

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