Final Project User Testing – Pi

For my project, I did 9 user test in total, with the people who did not know about my game at all. The procedure is such that I invite them, I start the p5js sketch, set up the camera and let them work out without saying anything.

Gladly, out of 9 subjects, only 2 needed instructions from me, and others at one point were able to figure out the entire experience withotu instruction. The average play time/ or time needed for them to enjoy the experience without needing instructions is 3 minutes. Below are 3 sessions of the user testing.

The only parts where I needed to explain for the 2 users are (1) the user did not read the instructions on the screen and did not know they have to touch the castle and (2) The user did not connect to the right serial port.

In general, this is the feedbacks I get for improvement suggestion.

  1. Cover the breadboard of the castle with a ladder texture to make the design more consistent and hide the electronics.
  2. I need to be more specific in telling which serial port to choose (now I only say usbmodem).
  3. Take out all the debugging functionalities I made for myself in the actual game.
  4. Tell the people to stand up and play (It is more comfortable than sitting down).
  5. Sometimes the bullet hit the enemy, but the enemy  did not die (I need to adjust the collider radius).
  6. Some users did not get the full background story, so probably have a mini comic printed out so that whoever interested can read.

Special Thanks

Special Thanks to Guglielmo Fonda, Aditya Pandhare, Aneeka Paul, Megan Marzolf, Salma Mansour, Sashank Neupane, Lingfen Ren, Lexie and Nastassja for testing my project.

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