Week 13 – Final Project – User Testing

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Are they able to figure it out? Where do they get confused and why? Do they understand the mapping between the controls and what happens in the experience?

Some users did not know when to start playing the Skeeball machine after interacting with the p5.js sketch.

Some users also did not know how to play the skeeball machine, and it was a little frustrating for them as they kept missing the targets.

What parts of the experience are working well? What areas could be improved?

Users loved the instant feedback from hitting a target in the skeeball machine, and in general most users loved the p5.js sketch as they liked the art style and animations. They also liked the high score list.

The ball would sometimes get stuck in the machine, so users would be confused when the ball would not return.

What parts of your project did you feel the need to explain? How could you make these areas more clear to someone that is experiencing your project for the first time?

I often had to manually remove the ball from the machine when it got stuck. I could improve this experience by making the ball return mechanism work better, but I was not able to figure out a way of fixing it 100% of the time in the 2 hours I’ve spent trying to fix this thing.

I also had to show many users how to roll the ball, as some users would try to throw the ball which is not the intended way of playing. I could improve this by adding a screen to the front of the targets, so the only way to hit the targets is by rolling the balls up the ramp.

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