Making Interactive Art Text challenged my view about art. I used to see art as an aggregations of different elements and ideas that allow an artist to tell a story. I assumed interactive art was the same way were although the user takes part in the art, they will be an actor in the play of the artist. This texts challenges my notion and tells me that the artist must only set the stage and allow the user to explore. I like this idea but my questions comes to, what are the bounds of exploration and if there are bounds of exploration does the artist still not control the narrative. Take for instance open world games. There are many things you can do in the open world but not all things are allowed. There are specific characters one can interact with and are aligned towards a central theme of the story line of the game. As I explore interactive media more, I look forward to finding the line between user exploration and artist control in interactive arts
In the Physical computing greatest hits text, we see various examples of physical computing art. What specifically catches my eye is the direct bodily feedback machines such as the gloves and the cursor devices. In my opinion they give user more sense of control and more immersed into the art than objects that just measure inputs from the environment such as the field of grass. This also raises the question about the measure of interactiveness. Can one say one art is more interactive than another passed on the feedback of the control parameters of the art and can this affect the judgement and interpretation of the work.