Colorwall Update

Although I already managed to make my squares move by Wednesday, they still did not do what I initially planned so I went on trying. Eventually I managed to sort of get where I wanted, but I am glad it took me a while as the graphics that were created in the development process are actually more interesting.

Screen Shot 2015-11-09 at 12.07.25 PM

Screen Shot 2015-11-09 at 12.06.53 PM

Screen Shot 2015-11-09 at 12.05.39 PM

Screen Shot 2015-11-09 at 12.05.13 PM

Screen Shot 2015-11-09 at 12.04.36 PM

 

 

One single square moving code:

class Square {
  float xPos;
  float yPos;
  float diam;
  int rot;
  int colorCount;
  int level;
  int topLevel;
  boolean rotated;
  int rotationValue;
 
Square(float x, float y, float d, int counter, int e, int max)
{
  xPos = x;
  yPos= y;
  diam = d;
  colorCount = counter;
  rot = 0;
  level = e;
  topLevel = max;
  rotated = false;
  rotationValue = 0;
}
 
void render() {
  if (colorCount==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCount==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCount==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
     strokeWeight(3);
    stroke(red, green, blue);
  rectMode(CENTER);
  rect(xPos+(diam/2), yPos+(diam/2), diam, diam);
 
}

void rotateSquare() {
  if(level==topLevel){
  if (colorCount==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCount==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCount==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
     strokeWeight(3);
    stroke(red, green, blue);

 {rectMode(CENTER);
 pushMatrix();
 translate(xPos+(diam/2), yPos+(diam/2));
 rotate(radians(rot));
 rect(0, 0, diam, diam);
// translate(-(xPos+(diam/2)),-(yPos+(diam/2)));
// drawBackground();
 popMatrix();
 rot+=8;
 rotated = true;
 rotationValue = rot;
 }

}

}


void rotateBack() {
  if((rotated)){
  if (colorCount==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCount==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCount==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
     strokeWeight(5);
    stroke(red, green, blue);
    
 if((mouseX> xPos-(diam/20) && mouseX< xPos+(21*diam/20)) 
|| (mouseY> yPos-(diam/20) && mouseY< yPos+(21*diam/20))
 )
 {
   while(rotationValue>=0){
 rectMode(CENTER);
 pushMatrix();
 translate(xPos+(diam/2), yPos+(diam/2));
 rotate(radians(rotationValue));
 rect(0, 0, diam, diam);
// translate(-(xPos+(diam/2)),-(yPos+(diam/2)));
// drawBackground();
 popMatrix();
 rotationValue-=15;
 }}

}
}

void drawBackground () {
  float y = 0;
float x= 0;
float d= 120;
int colorCounter = 0;

  while (d>=0){
  if (colorCounter==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCounter==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCounter==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
    
    strokeWeight(3);
    stroke(red, green, blue);
    
  Square mySquare1 = new Square(x, y, d, colorCounter, 0, 4 );
  mySquare1.render();
  x+=d+5;
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0;}}
  colorCounter+=1;
  if(colorCounter==3){colorCounter=0;}
  }
}
  

}

Square[] mySquareRow;
 Square mySquare1;
 
 
float y = 0;
float x= 0;
float d= 120;
int count=0;
int red = 0;
int green =0; 
int blue = 0;
int colorCount = 0;
int once = 0;
int rot=0;
int e=0;
int[] topLevel = new int[10];
int max;

void setup(){
  size(900,750);
  background(255);
  
  while(d>0)                    //count number of squares that will be displayed
  {x+=d+5;
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0; topLevel[e]= e; e++;}}
  count+=1;
  }
  
  int max= max(topLevel);
  println(max);
  
  println(count);
  
  x=0;
  y=0;
  d=120;
  
  mySquareRow = new Square[count];
  
  }
 
 
 
void draw(){
  if (once ==0){
    
  mySquare1=new Square(x, y, d, colorCount, 0, max);
  mySquare1.render();
  x+=d+5;
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0;}}
  colorCount+=1;
  if(colorCount==3){colorCount=0;}
  if(d<=0 || (mousePressed)){once=1;  x=0;
  y=0;
  d=120; colorCount =0; }
  }
  
  else if (once ==1) {
  drawSquares();
  once = 2;
  }
  
  else {
  for (Square square : mySquareRow)
  { if((square.level == 4)&&(mouseX> square.xPos-(square.diam/20) && mouseX< square.xPos+(21*square.diam/20)) 
 &&( mouseY> square.yPos-(square.diam/20) && mouseY< square.yPos+(21*square.diam/20)))
 {
    square.rotateSquare();
   //square.rotateBack();
 }
  else {
    square.render();
  }
  if(mousePressed){once=0;}
  }
}


}


void drawSquares(){
  e=0;
  for (int i=0; i<(count); i++) {
//    
  mySquareRow[i] = new Square(x, y, d, colorCount, e, 4);
  x+=d+5;
  colorCount++;
  if (colorCount == 3) {colorCount =0;}
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0; e++;}
println(i);}
  }
//  
for (Square square : mySquareRow) {
  square.render();
colorCount++;}

}


//void drawBackground () {
//  while (d>=0){
//  if (colorCount==0)
//    { red = 121;
//      green = 30;
//      blue = 157;
//    }
//    
//    if (colorCount==1)
//    {red = 255;
//     green = 194;
//     blue = 62;
//    }
//    
//    if (colorCount==2)
//    { red = 255;
//      green = 62;
//      blue = 168;
//    }
//    
//    strokeWeight(3);
//    stroke(red, green, blue);
//    
//  mySquare1=new Square(x, y, d);
//  mySquare1.render();
//  x+=d+5;
//  if (x>=width){x=0; y+=d+5; d-=2;
//  if (y>=height){y=0;}}
//  colorCount+=1;
//  if(colorCount==3){colorCount=0;}
//  }
//}
//  

More exciting versions:

1) lines moving:

class Square {
  float xPos;
  float yPos;
  float diam;
  int rot;
  int colorCount;
  int level;
  int topLevel;
  boolean rotated;
  int rotationValue;
 
Square(float x, float y, float d, int counter, int e, int max)
{
  xPos = x;
  yPos= y;
  diam = d;
  colorCount = counter;
  rot = 0;
  level = e;
  topLevel = max;
  rotated = false;
  rotationValue = 0;
}
 
void render() {
  if (colorCount==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCount==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCount==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
     strokeWeight(3);
    stroke(red, green, blue);
  rectMode(CENTER);
  rect(xPos+(diam/2), yPos+(diam/2), diam, diam);
 
}

void rotateSquare() {
  if(level==topLevel){
  if (colorCount==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCount==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCount==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
     strokeWeight(3);
    stroke(red, green, blue);

 {rectMode(CENTER);
 pushMatrix();
 translate(xPos+(diam/2), yPos+(diam/2));
 rotate(radians(rot));
 rect(0, 0, diam, diam);
// translate(-(xPos+(diam/2)),-(yPos+(diam/2)));
// drawBackground();
 popMatrix();
 rot+=8;
 rotated = true;
 rotationValue = rot;
 }

}

}


void rotateBack() {
  if((rotated)){
  if (colorCount==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCount==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCount==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
     strokeWeight(5);
    stroke(red, green, blue);
    
 if((mouseX> xPos-(diam/20) && mouseX< xPos+(21*diam/20)) 
|| (mouseY> yPos-(diam/20) && mouseY< yPos+(21*diam/20))
 )
 {
   while(rotationValue>=0){
 rectMode(CENTER);
 pushMatrix();
 translate(xPos+(diam/2), yPos+(diam/2));
 rotate(radians(rotationValue));
 rect(0, 0, diam, diam);
// translate(-(xPos+(diam/2)),-(yPos+(diam/2)));
// drawBackground();
 popMatrix();
 rotationValue-=15;
 }}

}
}

void drawBackground () {
  float y = 0;
float x= 0;
float d= 120;
int colorCounter = 0;

  while (d>=0){
  if (colorCounter==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCounter==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCounter==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
    
    strokeWeight(3);
    stroke(red, green, blue);
    
  Square mySquare1 = new Square(x, y, d, colorCounter, 0, 4 );
  mySquare1.render();
  x+=d+5;
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0;}}
  colorCounter+=1;
  if(colorCounter==3){colorCounter=0;}
  }
}
  

}

Square[] mySquareRow;
 Square mySquare1;
 
 
float y = 0;
float x= 0;
float d= 120;
int count=0;
int red = 0;
int green =0; 
int blue = 0;
int colorCount = 0;
int once = 0;
int rot=0;
int e=0;
int[] topLevel = new int[10];
int max;

void setup(){
  size(900,750);
  background(255);
  
  while(d>0)                    //count number of squares that will be displayed
  {x+=d+5;
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0; topLevel[e]= e; e++;}}
  count+=1;
  }
  
  int max= max(topLevel);
  println(max);
  
  println(count);
  
  x=0;
  y=0;
  d=120;
  
  mySquareRow = new Square[count];
  
  }
 
 
 
void draw(){
  if (once ==0){
    
  mySquare1=new Square(x, y, d, colorCount, 0, max);
  mySquare1.render();
  x+=d+5;
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0;}}
  colorCount+=1;
  if(colorCount==3){colorCount=0;}
  if(d<=0 || (mousePressed)){once=1;  x=0;
  y=0;
  d=120; colorCount =0; }
  }
  
  else if (once ==1) {
  drawSquares();
  once = 2;
  }
  
  else {
  for (Square square : mySquareRow)
  { if((square.level == 4)&&(mouseX> square.xPos-(square.diam/20) && mouseX< square.xPos+(21*square.diam/20)) 
 &&( mouseY> square.yPos-(square.diam/20) && mouseY< square.yPos+(21*square.diam/20)))
 {
    square.rotateSquare();
   //square.rotateBack();
 }
  else {
    square.render();
  }
  if(mousePressed){once=0;}
  }
}


}


void drawSquares(){
  e=0;
  for (int i=0; i<(count); i++) {
//    
  mySquareRow[i] = new Square(x, y, d, colorCount, e, 4);
  x+=d+5;
  colorCount++;
  if (colorCount == 3) {colorCount =0;}
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0; e++;}
println(i);}
  }
//  
for (Square square : mySquareRow) {
  square.render();
colorCount++;}

}


//void drawBackground () {
//  while (d>=0){
//  if (colorCount==0)
//    { red = 121;
//      green = 30;
//      blue = 157;
//    }
//    
//    if (colorCount==1)
//    {red = 255;
//     green = 194;
//     blue = 62;
//    }
//    
//    if (colorCount==2)
//    { red = 255;
//      green = 62;
//      blue = 168;
//    }
//    
//    strokeWeight(3);
//    stroke(red, green, blue);
//    
//  mySquare1=new Square(x, y, d);
//  mySquare1.render();
//  x+=d+5;
//  if (x>=width){x=0; y+=d+5; d-=2;
//  if (y>=height){y=0;}}
//  colorCount+=1;
//  if(colorCount==3){colorCount=0;}
//  }
//}
//  

 

2) all moving proportionally to the placement:

class Square {
  float xPos;
  float yPos;
  float diam;
  float rot;
  int colorCount;
  int level;
  int topLevel;
  boolean rotated;
  int rotationValue;
 
Square(float x, float y, float d, int counter, int e, int max)
{
  xPos = x;
  yPos= y;
  diam = d;
  colorCount = counter;
  rot = 0;
  level = e;
  topLevel = max;
  rotated = false;
  rotationValue = 0;
}
 
void render() {
  if (colorCount==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCount==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCount==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
     strokeWeight(3);
    stroke(red, green, blue);
  rectMode(CENTER);
  rect(xPos+(diam/2), yPos+(diam/2), diam, diam);
 
}

void rotateSquare() {
  if(level==topLevel){
  if (colorCount==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCount==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCount==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
     strokeWeight(3);
    stroke(red, green, blue);
    

 {rectMode(CENTER);
 pushMatrix();
 rot = sqrt(((mouseX-xPos)*(mouseX-xPos))+((mouseY-yPos)*(mouseY-yPos)));
 translate(xPos+(diam/2), yPos+(diam/2));
 rotate(radians(rot));
 rect(0, 0, diam, diam);
// translate(-(xPos+(diam/2)),-(yPos+(diam/2)));
// drawBackground();
 popMatrix();
// rot+=15;
// rotated = true;
// rotationValue = rot;
 }

}

}


void rotateBack() {
  if((rotated)){
  if (colorCount==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCount==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCount==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
     strokeWeight(5);
    stroke(red, green, blue);
    
 if((mouseX> xPos-(diam/20) && mouseX< xPos+(21*diam/20)) 
|| (mouseY> yPos-(diam/20) && mouseY< yPos+(21*diam/20))
 )
 {
   while(rotationValue>=0){
 rectMode(CENTER);
 pushMatrix();
 translate(xPos+(diam/2), yPos+(diam/2));
 rotate(radians(rotationValue));
 rect(0, 0, diam, diam);
// translate(-(xPos+(diam/2)),-(yPos+(diam/2)));
// drawBackground();
 popMatrix();
 rotationValue-=15;
 }}

}
}

void drawBackground () {
  float y = 0;
float x= 0;
float d= 120;
int colorCounter = 0;

  while (d>=0){
  if (colorCounter==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCounter==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCounter==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
    
    strokeWeight(3);
    stroke(red, green, blue);
    
  Square mySquare1 = new Square(x, y, d, colorCounter, 0, 4 );
  mySquare1.render();
  x+=d+5;
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0;}}
  colorCounter+=1;
  if(colorCounter==3){colorCounter=0;}
  }
}
  

}

Square[] mySquareRow;
 Square mySquare1;
 
 
float y = 0;
float x= 0;
float d= 120;
int count=0;
int red = 0;
int green =0; 
int blue = 0;
int colorCount = 0;
int once = 0;
int rot=0;
int e=0;
int[] topLevel = new int[10];
int max;

void setup(){
  size(900,750);
  background(255);
  
  while(d>0)                    //count number of squares that will be displayed
  {x+=d+5;
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0; topLevel[e]= e; e++;}}
  count+=1;
  }
  
  int max= max(topLevel);
  println(max);
  
  println(count);
  
  x=0;
  y=0;
  d=120;
  
  mySquareRow = new Square[count];
  
  }
 
 
 
void draw(){
  if (once ==0){
    
  mySquare1=new Square(x, y, d, colorCount, 0, max);
  mySquare1.render();
  x+=d+5;
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0;}}
  colorCount+=1;
  if(colorCount==3){colorCount=0;}
  if(d<=0 || (mousePressed)){once=1;  x=0;
  y=0;
  d=120; colorCount =0; }
  }
  
  else if (once ==1) {
  drawSquares();
  once = 2;
  }
  
  else {
  for (Square square : mySquareRow)
  {square.rotateSquare();
   //square.rotateBack();
 }
  if(mousePressed){once=0;}
  }
}





void drawSquares(){
  e=0;
  for (int i=0; i<(count); i++) {
//    
  mySquareRow[i] = new Square(x, y, d, colorCount, e, 4);
  x+=d+5;
  colorCount++;
  if (colorCount == 3) {colorCount =0;}
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0; e++;}
println(i);}
  }
//  
for (Square square : mySquareRow) {
  square.render();
colorCount++;}

}


//void drawBackground () {
//  while (d>=0){
//  if (colorCount==0)
//    { red = 121;
//      green = 30;
//      blue = 157;
//    }
//    
//    if (colorCount==1)
//    {red = 255;
//     green = 194;
//     blue = 62;
//    }
//    
//    if (colorCount==2)
//    { red = 255;
//      green = 62;
//      blue = 168;
//    }
//    
//    strokeWeight(3);
//    stroke(red, green, blue);
//    
//  mySquare1=new Square(x, y, d);
//  mySquare1.render();
//  x+=d+5;
//  if (x>=width){x=0; y+=d+5; d-=2;
//  if (y>=height){y=0;}}
//  colorCount+=1;
//  if(colorCount==3){colorCount=0;}
//  }
//}
//  

 

3) background pattern moving:

class Square {
  float xPos;
  float yPos;
  float diam;
  int rot;
  int colorCount;
  int level;
  int topLevel;
  boolean rotated;
  int rotationValue;
 
Square(float x, float y, float d, int counter, int e, int max)
{
  xPos = x;
  yPos= y;
  diam = d;
  colorCount = counter;
  rot = 0;
  level = e;
  topLevel = max;
  rotated = false;
  rotationValue = 0;
}
 
void render() {
  if (colorCount==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCount==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCount==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
     strokeWeight(3);
    stroke(red, green, blue);
  rectMode(CENTER);
  rect(xPos+(diam/2), yPos+(diam/2), diam, diam);
 
}

void rotateSquare() {
  if(level==topLevel){
  if (colorCount==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCount==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCount==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
     strokeWeight(5);
    stroke(red, green, blue);
    
 if(mouseX> xPos-(diam/20) && mouseX< xPos+(21*diam/20) && mouseY> yPos-(diam/20) && mouseY< yPos+(21*diam/20))
 {rectMode(CENTER);
 pushMatrix();
 translate(xPos+(diam/2), yPos+(diam/2));
 rotate(radians(rot));
 rect(0, 0, diam, diam);
 drawBackground();
 popMatrix();
 rot+=15;
 rotated = true;
 rotationValue = rot;
 }

}

}


void rotateBack() {
  if((rotated)){
  if (colorCount==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCount==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCount==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
     strokeWeight(5);
    stroke(red, green, blue);
    
 if(mouseX> xPos-(diam/20) && mouseX< xPos+(21*diam/20) && mouseY> yPos-(diam/20) && mouseY< yPos+(21*diam/20))
 {
   while(rotationValue>=0){
 rectMode(CENTER);
 pushMatrix();
 translate(xPos+(diam/2), yPos+(diam/2));
 rotate(radians(rotationValue));
 rect(0, 0, diam, diam);
 drawBackground();
 popMatrix();
 rotationValue-=15;
 }}

}
}

void drawBackground () {
  float y = 0;
float x= 0;
float d= 120;
int colorCounter = 0;

  while (d>=0){
  if (colorCounter==0)
    { red = 121;
      green = 30;
      blue = 157;
    }
    
    if (colorCounter==1)
    {red = 255;
     green = 194;
     blue = 62;
    }
    
    if (colorCounter==2)
    { red = 255;
      green = 62;
      blue = 168;
    }
    
    strokeWeight(3);
    stroke(red, green, blue);
    
  Square mySquare1 = new Square(x, y, d, colorCounter, 0, 4 );
  mySquare1.render();
  x+=d+5;
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0;}}
  colorCounter+=1;
  if(colorCounter==3){colorCounter=0;}
  }
}
  

}

Square[] mySquareRow;
 Square mySquare1;
 
 
float y = 0;
float x= 0;
float d= 120;
int count=0;
int red = 0;
int green =0; 
int blue = 0;
int colorCount = 0;
int once = 0;
int rot=0;
int e=0;
int[] topLevel = new int[10];
int max;

void setup(){
  size(900,750);
  background(255);
  
  while(d>0)                    //count number of squares that will be displayed
  {x+=d+5;
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0; topLevel[e]= e; e++;}}
  count+=1;
  }
  
  int max= max(topLevel);
  println(max);
  
  println(count);
  
  x=0;
  y=0;
  d=120;
  
  mySquareRow = new Square[count];
  
  }
 
 
 
void draw(){
  if (once ==0){
    
  mySquare1=new Square(x, y, d, colorCount, 0, max);
  mySquare1.render();
  x+=d+5;
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0;}}
  colorCount+=1;
  if(colorCount==3){colorCount=0;}
  if(d<=0 || (mousePressed)){once=1;  x=0;
  y=0;
  d=120; colorCount =0; }
  }
  
  else if (once ==1) {
  drawSquares();
  once = 2;
  }
  
  else {
  for (Square square : mySquareRow)
  {square.rotateSquare();
   square.rotateBack();}
  if(mousePressed){once=0;}
  }
}





void drawSquares(){
  e=0;
  for (int i=0; i<(count); i++) {
//    
  mySquareRow[i] = new Square(x, y, d, colorCount, e, 4);
  x+=d+5;
  colorCount++;
  if (colorCount == 3) {colorCount =0;}
  if (x>=width){x=0; y+=d+5; d-=2;
  if (y>=height){y=0; e++;}
println(i);}
  }
//  
for (Square square : mySquareRow) {
  square.render();
colorCount++;}

}


//void drawBackground () {
//  while (d>=0){
//  if (colorCount==0)
//    { red = 121;
//      green = 30;
//      blue = 157;
//    }
//    
//    if (colorCount==1)
//    {red = 255;
//     green = 194;
//     blue = 62;
//    }
//    
//    if (colorCount==2)
//    { red = 255;
//      green = 62;
//      blue = 168;
//    }
//    
//    strokeWeight(3);
//    stroke(red, green, blue);
//    
//  mySquare1=new Square(x, y, d);
//  mySquare1.render();
//  x+=d+5;
//  if (x>=width){x=0; y+=d+5; d-=2;
//  if (y>=height){y=0;}}
//  colorCount+=1;
//  if(colorCount==3){colorCount=0;}
//  }
//}
//  

 

 

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