The two articles give insights into how to design as well as present interactive media. For the content of a design, the author states that beginners shouldn’t fearideas just because they are not completely original and “have been done before”. These common projects recur year after year, indicating that they are classic setups that give much room for modifications and more original design. Things like musical interfacersm floor pads, mirrors and body cursors are representations of such “common” projects. They have been made and displayed in so many projects, yet each in a differnet way and seving a new experience.
The other article is about the presentation of interactive meda. The key is “Dont interupt your own work.” Art is a communication, the meaning of the art and the thoughts behind it should be conveyed through the interaction between the art and the user. Any hint or required action should be convey ed by the design itself like putting a handle when something should be touched. The designer of the art should be like the dictor, providing the necceseties of the interaction and then stepping back and observing what happens. The designer should not interfere with the work when an interaction is happening, because the audience is “completing” the work through their own unique interactrions.