Week 4 Reading Psychopathology of Everyday Things

One thing that drives me crazy that was not mentioned in the text is when I go to a bathroomm at a restaurant or any other place and I try to use the sink, but the sink does not turn on/I don’t know how the sink turns on. I believe one way that could be fixed is by having clear symbols on the handles or visible handles to indicate where and what motion to do. Or a poster on the wall to show how to open the sink.

One way I would incorporate some of Norman’s principles of design into my work is by having more indicators of what the user is supposed to do to activate my sketch’s interactive element. For instance, in my bubble-pop design, it is unclear for my users what to click or what to try to do as there are no indicators that the bubbles are meant to pop. I would therefore include more explicit instructions.

The Art of Interactive Design – Reading Reflection

After reading Chris Crawford’s perspective on what is considered interactive, I still don’t believe it changed my definition of interactivity. Yes, his idea of interactivity, including listening, speaking, and thinking, was striking; however, it wasn’t enough to change my idea of interactivity. Throughout the text, I was feeling confused about what his true definition of interactivity is. Initially, he mentioned listening, thinking, and speaking; then he went on to describe ideas beyond that scope, and I was left confused. The only thing I would say changed in my perspective is that now I expanded my understanding of the word interactive, and things I wouldn’t have considered to be “interactive” now are (such as conversations).

Yes, I think the fridge lights turning on once the fridge is opened is an interactive element. Perhaps I do agree with Crawford that there are extents to interactivity, since the fridge light turning on and off is not necessarily an intentional interactive element. With that being said, my definition of interactivity is a reciprocated exchange between two parties, and how striking it was to both of them.

In my opinion, I would improve the interactivity of my p5 sketches through expanding the users’ ability to choose exactly what it is they are interacting with. For example, in my balloon-popping sketch, I would like for the users to choose exactly which balloons they want to pop.

 

Week 3 Assignment – Dina

My Concept:

I won’t lie, I went into the assignment completely blind. This was probably the most challenging assignment for me conceptually. I struggled with understanding the concept of arrays/how they function. After calling four people to come and explain it to me, I got the hang of it.

For my assignment, I was inspired by the idea of popping balloons at a party, and that seemed like something I could replicate through building an array and building a class.

Here is the finished product:

 

The Process:

Honestly, the process of creating the project began way before I opened the p5 website. I still had a lot of confusion about arrays and how they function, especially with the addition of the “i.” I re-read the lesson’s slides to try to grasp the concept to no avail. I then decided to get help from others who managed to successfully explain the topic.

Since I just got the hang of the topic, I decided that I wanted to create something that encapsulates all of what we did in class this week, from arrays, classes, to interactivity.  I first wanted to create a Sudoku game/grid, then a coloring page, but in the end, I decided that the one thing I could do to incorporate the three main things we took in class is through a balloon-popping experience.

I first started by creating a class for my balloons, creating a motion, display, and bouncing function for them. Afterwards, I created an empty array for my balloons and built a for loop to initialize and create my balloons, their parameters, and details. In order to allow my balloons to appear, bounce, and move as intended, I made a for loop within my draw function. Within the same for loop, I made an if statement to allow a text that says “POP!” to appear whenever the user pops a balloon. I incorporated the mousePressed() function as well as mouseX, to boost interactivity and functionality.

Snippet of Code I’m Proud Of:

There isn’t one particular part of my code that I’m proud of. I’m honestly more proud of the entire code in general, because it was a challenge for me to grasp the concepts and integrate them into one idea. For that, I will paste my main sketch’s code:

let balloons = [];
function setup() {
  createCanvas(600, 600);
  for(let i=0; i<9; i++){
    balloons[i]=new Balloon(50*i, random(600), 4+1*i, 4+1*i)
  }

}

function draw() {
  background('pink');
for (let i = 0; i < balloons.length; i++) {
  balloons[i].display();
  balloons[i].move();
  balloons[i].bounce();
  
   if (mouseIsPressed){
     fill('red')
       textSize(100)
    text('POP!', mouseX, mouseY)
  } 
     
}

}
  

  
 function mousePressed(){
  
  balloons.pop(balloons);
   

}

 

Reflections:

I’m satisfied with the end product, however, for future works I would hope to push and challenge myself even more and create specific projects I have in mind like an interactive coloring book that I know could be created using arrays and OOP.

 

Week 2 Casey Reas Reading Reflection – Dina

While listening to Casey Reas’s talk, I felt that he was insinuating that his best work is the one that arises when no control is there and when there is an extent of randomness. I beg to differ. The idea of randomness, in my opinion, means allowing the randomness to guide you to another step towards your goal or towards something that satisfies you. This should not be misinterpreted as the idea that randomness is bad. I think that randomness is beneficial when you’re not going rampant without an objective in mind. It can help if let’s say you’re creating a painting with a goal in mind of what aesthetic you want to go for. If your colors mix to create one not intended, or if certain objects or designs are placed at random, that is good. It helps you alter your perspective on how to go next to achieve your goal. Complete order is not the best. Because then you would get stuck if something goes amiss, instead of figuring out how this mistake can actually change your path or even add a new perspective or way to go on about things. He usually, i realized, only speaks only about randomness in a very black and white perspective using only the dicitionary surface level definition. He describes it as something almost intentional. I’m not sure if I fully agree with that particular perspective he had. This may lead people to actually strive for randomness, which is, in my opinion, absolutely not what randomness is. I believe that if it’s intentional, it isn’t really random. Now he brought up something interesting, which was Marcel Duchamp’s work. That particular point was one of the few points in the talk that almost shifted my perspective or opinion regarding Reas’s stand on randomness and order, and where I myself stand on that topic.  After hearing about Duchamp’s work, I was intrigued by whether intentional randomness is considered randomness. Yet again, his work was a critique of order. So that raises the question of what randomness really is.

I wish to include randomness in my work by allowing things that go wrong in my work to simply guide me to a new perspective or way of doing things. For instance, if I were to make a mistake in a code for a project, instead of completely deleting or changing the code, I would see how I can actually use the error for my own benefit and use it to my advantage to give me a new idea, for example. I would not necessarily start a project blindly in the name of randomness; I would just use things that do not go according to my plan to help me find new ways to reach my target.

I believe randomness should not go uncontrolled. Uncontrolled randomness can lead you to forget about your objective, or it can completely go out of control, and you wouldn’t be able to fix certain things that went wrong and how to fix them, since everything happened randomly without a plan. If randomness is within a plan, I think that is optimal. If randomness is the sole driving force of a piece of work, I do not believe that is optimal or efficient.

Week 2 Art Assignment – Dina

My Concept:

When I first started thinking about this project, I wanted to build something mosaic-like or pixelated, but the coloring of each of the rows was too complicated and required certain tools on p5 that I was not particularly comfortable with using yet, especially since I’m a beginner. So I started thinking and reflecting on the computer art examples provided to us and decided to create an interactive static TV error page that looks like this:

I chose this because it was something I could create using for loops and grids, and it also resembled modern abstract art. I also added some interactive elements or game-like structures to the sketch, like a button that introduces the sketch.

This is the final result:

The Process:

I initially built the first layer of rectangles of the error page using a nested for loop. Something confusing happened: the rectangles I initially set extended beyond the limits I set, which I realized was because I set the condition to be <= rather than just <. Once I understood this, the separation of the blocks became much easier.

My initial plans for the coloring were for the colors just to be static, similar to the error pages, but after doing my research and watching tutorials, I realized I would have had to create arrays and many more variables, which were beyond my existing knowledge and information.

That was when my entire sketch got deleted, and I could not recover it.

I had to restart my sketch from scratch, which was frustrating, but since I had already created it before, I remembered exactly what I did, so all went well. This also allowed me to make some changes, which ultimately made my result and process much more efficient. Since error pages come in very particular dimensions, I altered the width of the page from 400 to 490 so the division and building process of the error page’s blocks could be easier

I still had to figure out how to integrate coloring into the page, which is when I decided to use Microsoft CoPilot when it reminded me that I could use the random() function we learned in class.

I integrated the random function to generate random colors across the rgb hex, which worked! I was surprised because I did not know I could use the random function for colors.

That was when I decided to create an interactive element to the mosaic/error page. I decided to make it so that if you press the page, an “error” appears or the “mosaic.” I realized afterwards that no one seeing the piece would think of randomly clicking the page, which would make all my work go to waste. This is why I opted to create a “do not touch” button, which would make people curious to touch it. I used the p5 reference page to figure out how to add text to the page.

What Didn’t Work:

I tried to make the button bounce across the frame if the mouse was pressed outside the button’s boundaries, but that just messed up the main function of the button. So if I clicked on the button after it moved around, it would not lead me to the error page. I think I would have needed to create more variables for it to work.

Snippet of Code I’m Proud of:

I don’t necessarily have a favorite section in my code that I’m particularly fond of. But that is because every nested for loop integrates an if function within it, which is what I am most proud of in my code, since I managed to figure it out with a few trials.

//creating the first layer of the error page
for(let x=0; x<=width; x+=70){
for(let y=0; y<270; y+=270){ 
  if(mouseIsPressed&&mouseX>=205&&mouseX<=285&&mouseY>=155&&mouseY<=245){
    fill(random(255), random(255), random(255)); //to generate the color effect of error page
    noStroke();
     rect(x, y, 70, 270);
  } 
}
}

 

Reflection/Future:

I am pretty satisfied with the outcome; my favorite part of it would probably be how the colors of the error page keep alternating and are never static (pretty ironic considering my initial plan was for the colors to be static). I do wish, however, that I could have created a more complex mosaic or motion across the sketch, but considering how the sketch turned out I’m quite happy. In future work I would like to create more complex grids with many more conditions and integrating other interative elements to it. Especially arrays. I would really like to learn more about how to use arrays since all of the tutorials I tried to watch included them.

 

Self Portrait Assignment – Dina

My Concept:

In this assignment, I attempted to make a self-portrait using only 2D shapes such as circles, rectangles, lines, and arcs. To start, before beginning the assignment or the course itself, I had little to no knowledge of coding, so this was definitely something outside of my comfort zone and a bit challenging. I mainly wanted the portrait to be an almost realistic vision of what I usually look like, so that was what I went for for the portrait. With that being said, I “styled” certain features with a lot of attention to small details that I think I could’ve gone without (which was time-consuming for me, but I thought the portrait wouldn’t be realistic enough without them). I kept the portrait basic with only the face and shoulders showing, and nothing in the background.

Here is the finished result:

The Process:

The first thing I started with was the face. This was probably the easiest task I did for the portrait; I just inserted an ellipse and changed its color using the RGB hex.

I then moved on to the eyes. I was using a series of arcs to create the round shape I wanted. It was difficult at first since I was dealing with radians, and I noticed the unit circle in p5 is actually in reverse.  I kind of gave up midway through with it and switched over to degrees, which was easier for me. But I realized I can’t always rely on degrees, so I switched back to radians, got the hang of it, and the second (right) eye became much easier to make. I added my usual glasses and gave myself some eyebrows as well.

The nose was particularly interesting to make. I initially made the little bulb (circle) of the nose in the center and built everything else around it. I put in the lines of the nose bridge, the surrounding area near the nostrils using arcs, and finally the nostrils themselves. Since the nostrils I could draw were small, I opted for points rather than an arc, since their sketch would be small. I chose this specific structure of the nose to make the sketch as realistic as possible instead of drawing a few lines or a triangle on the side.

The real challenge for me was drawing the lips and hair.

The lips: Since I was going for a realistic look,  I faced a challenge building the upper lip. For reference, I always begin on the left side of the face for all my features. The first thing I did was draw a straight line that led to almost the center of the face, then I created a small arc connected to it in order to resemble a cupid’s bow. The real challenge was recreating this on the right side of the face with the correct dimensions. It was a huge trial-and-error process, where I constantly adjusted the x and y coordinates to recreate the arc’s dimensions as it connected to the line. Once I figured it out, I added a large arc to seal off the upper lip, and I added another larger arc at the bottom for the bottom lip.

The hair: I realize now that there could have definitely been an easier way to draw the hair, but I started it off on a challenging note. I decided to draw singular curls using arcs and just alternating the arcs and their patterns on the whole head. That was unfortunately extremely time-consuming, and I could’ve gone on an easier path. That’s when I realized I could use large circles, put them around the head, and fill them. This made the process much quicker.

Code Highlight:

I am particularly proud of the way the lips turned out as I managed to recreate the same angles and dimensions on both the right and left side of the mouth.

//lips
  //upper lip
  
  line(175, 240, 192, 235);
  arc(193, 236, 10, 2, -PI, 0);
  arc(203, 236, 10, 2, -PI, 0);
  line(205, 235, 222, 240);
  
  arc(198.6, 240, 47, 12, 0, PI);
  
  //lower lip
  arc(198.7, 241, 47, 30, 0, PI);

Reflection:

It was pretty fun to experiment with code, as I had minimal experience with coding before this. There are definitely things I did that made the task much harder when there was a much simpler alternative (such as using circles for the hair, or I could have just built the mouth using 2 arcs).

Overall, I am pretty satisfied with the outcome, especially considering the trial-and-error and effort it took. If there’s one thing I would take away from this assignment, it is to always look for a simpler, less time-consuming way to do things. In the future, I would like to be able to add some interactive element to my work, or even make it more abstract, to get out of my comfort zone and create something different than what I would usually create.

Here is the final code:

function setup() {
  createCanvas(400, 400);
}

function draw() {
  background(180, 130, 190);
  
  print(mouseX, mouseY); 
  
  //neck
  stroke(0, 0, 0);
  strokeWeight(1);
  fill(241, 223, 210);
  rect(155, 288, 90, 66);
  
  //shirt
  //actual shirt
  fill('rgb(210,5,5)');
  stroke(218, 13, 13);
  rect(20, 350, 360, 70, 30, 30, 30, 30);
   //collar
  fill(218, 13, 13);
  stroke('rgb(185,6,6)');
  strokeWeight(20);
  arc(200, 344, 90, 10, 0, PI);
  //collar lines
  stroke('rgb(164,7,7)');
  strokeWeight(1);
  line(200, 340, 200, 359);
  line(208, 340, 208, 357);
  line(216, 339, 216, 359);
  line(223, 339, 224, 357);
  line(229, 339, 230, 355);
  line(234, 339, 238, 355);
  line(240, 337, 243, 353);
  line(244, 336, 250, 353);
  line(247, 335, 253, 349);
  line(249, 335, 255, 342);
  line(191, 339, 191, 358);
  line(184, 339, 183, 358);
  line(175, 339, 175, 357);
  line(168, 338, 166, 356);
  line(161, 337, 159, 351);
  //face and skin
  stroke(1);
  strokeWeight(1);
  fill('rgb(241,223,210)');
  ellipse(200, 180, 200, 240);
    
  
// left eyes successful radians attempt 1
  fill('white');
  arc(150, 150, 50, 30, -HALF_PI, 0);
  arc(150, 150, 50, 30, -PI, -HALF_PI);
  arc(150, 150, 50, 30, 0, PI);
  
  //left eye color
  fill(140, 155, 100);
  circle(150, 150, 25);
   fill('black');
  circle(150, 150, 15);
  
  
// right eyes successful radians attempt
  fill('white');
  arc(250, 150, 50, 30, -PI, 0);
  arc(250, 150, 50, 30, 0, PI);
  
  //right eye color
  fill(140, 155, 100);
  circle(250, 150, 25);
   fill('black');
  circle(250, 150, 15);
 

  
  // eyes attempt radians
    //left eyes shape
 
  //fill('white');
  //arc(150, 150, 50, 30, 0, 2);

  //left eyes shape degrees
  //angleMode (DEGREES);
  //fill('white');
  //arc(150, 150, 50, 30, -90, 0);
  //arc(150, 150, 50, 30, -180, -90);
  //arc(150, 150, 50, 30, 0, 90);
  //arc(150, 150, 50, 30, 90, 180);

  //left eye color
  //fill(140, 155, 100);
  //circle(150, 150, 25);
  
  //right eye shape
  //angleMode (DEGREES); 
  //fill('white');
  //arc(250, 150, 50, 30, -90, 0);
  //arc(250, 150, 50, 30, -180, -90);
  //arc(250, 150, 50, 30, 0, 90);
  //arc(250, 150, 50, 30, 90, 180);
  
  //right eye color
  //fill(140, 155, 100);
  //circle(250, 150, 25);
  
//nose
  stroke('rgb(72,54,24)');
  strokeWeight(1);
  noFill();
  circle(200, 210, 17);
  arc(195, 217, 12, 6, HALF_PI, PI);
  arc(205, 217, 12, 6, 0, HALF_PI);
  
  line(195, 198, 192, 166);
  line(205, 198, 208, 166);
 
 //nostril left 
  strokeWeight(1);
  arc(193, 217, 4, 2, HALF_PI, PI);
  arc(188,207, 6, 16, HALF_PI, PI + HALF_PI);
  
 //nostril right  
  arc(207, 217, 4, 2, 0, HALF_PI);
  arc(212, 207, 6, 16, -HALF_PI, HALF_PI);
  
//lips
  //upper lip
  
  line(175, 240, 192, 235);
  arc(193, 236, 10, 2, -PI, 0);
  arc(203, 236, 10, 2, -PI, 0);
  line(205, 235, 222, 240);
  
  arc(198.6, 240, 47, 12, 0, PI);
  
  //lower lip
  arc(198.7, 241, 47, 30, 0, PI);
  
//eyebrows
  //left eyebrow
  fill('rgb(96,37,37)');
  noStroke();
  rect(132, 120, 42, 6, 0, 3, 0, 0);
  triangle(132, 120, 132, 126, 126, 126);
  
  //right eyebrow
  rect(226, 120, 42, 6, 3, 0, 0, 0);
  triangle(268, 120, 268, 126, 274, 126);
  
//eyelashes
  //left eye
  stroke(1);
  line(127, 144, 120, 138);
  line(128, 141,123, 133);
  line(130, 140, 128, 132);
  line(137, 136, 135, 130);
  line(144, 136, 142, 129);
  line(148, 134, 150, 128);
  line(155, 134, 156, 127);
  line(158, 136, 162, 128);
  line(162, 137, 168, 126);
  line(167, 139, 171, 130);
  line(170, 140, 176, 134);
  
  //right eye
  line(227, 143, 223, 137);
  line(230, 140, 226, 133);
  line(232, 139, 230, 130);
  line(235, 137, 234, 128);
  line(239, 136, 238, 128);
  line(242, 136, 242, 127);
  line(246, 134, 247, 127);
  line(251, 134, 252, 127);
  line(256, 134, 257, 127);
  line(259, 136, 263, 128);
  line(263, 136, 267, 129);
  line(266, 137, 272, 130);
  line(268, 140, 274, 134);
  line(271, 142, 277, 137);
  
//glasses
  noFill();
  strokeWeight(2.7);
  //left lens
  rect(119, 124, 60, 47, 5, 10, 10, 10);
  //right lens
  rect(221, 124, 60, 47, 10, 5, 10, 10);
  //bridge
  rect(179, 139, 42, 1);
  
  
//hair
  fill(96, 37, 37);
  stroke('rgb(96,37,37)');
  strokeWeight(5);
  // arc(199, 77, 60, 10, PI + HALF_PI, HALF_PI);
  // arc(199, 90, 67, 17, PI + HALF_PI, HALF_PI);
  // arc(200, 65, 60, 10, PI + HALF_PI, HALF_PI);
  // arc(200, 78, 67, 17, PI + HALF_PI, HALF_PI);
  arc(240, 70, 69, 19, PI + HALF_PI, HALF_PI);
  arc(262, 88, 69, 19, HALF_PI, PI + HALF_PI);
  arc(240, 109, 69, 19, PI + HALF_PI, HALF_PI);
  arc(262, 109, 69, 19, HALF_PI, PI + HALF_PI);
  arc(227, 65, 60, 10, PI + HALF_PI, HALF_PI);
  arc(227, 95, 67, 17, PI + HALF_PI, HALF_PI);
  arc(243, 72, 60, 10, PI + HALF_PI, HALF_PI);
  arc(229, 70, 67, 17, PI + HALF_PI, HALF_PI);
  arc(290, 102, 60, 20, PI + HALF_PI, HALF_PI);
  arc(247, 81, 67, 17, PI + HALF_PI, HALF_PI);
  arc(290, 84, 60, 20, PI + HALF_PI, HALF_PI);
  arc(276, 91, 67, 17, PI + HALF_PI, HALF_PI);
  arc(278, 114, 60, 25, PI + HALF_PI, HALF_PI);
  arc(260, 95, 67, 17, PI + HALF_PI, HALF_PI);
  arc(267, 67, 60, 10, PI + HALF_PI, HALF_PI);
  arc(279, 69, 67, 17, PI + HALF_PI, HALF_PI);
  arc(272, 113, 60, 10, PI + HALF_PI, HALF_PI);
  arc(284, 126, 67, 17, PI + HALF_PI, HALF_PI);
  // arc(288, 130, 69, 19, HALF_PI, PI + HALF_PI);
  arc(286, 149, 69, 19, PI + HALF_PI, HALF_PI);
  // arc(291, 147, 69, 19, HALF_PI, PI + HALF_PI);   arc(287, 146, 69, 19, HALF_PI, PI + HALF_PI);
  arc(290, 169, 69, 19, PI + HALF_PI, HALF_PI);
  arc(311, 186, 69, 19, HALF_PI, PI + HALF_PI);
  arc(287, 202, 69, 19, PI + HALF_PI, HALF_PI);
  arc(312, 219, 69, 19, HALF_PI, PI + HALF_PI);
  arc(282, 236, 69, 19, PI + HALF_PI, HALF_PI);
  arc(307, 253, 69, 19, HALF_PI, PI + HALF_PI);
  arc(277, 270, 69, 19, PI + HALF_PI, HALF_PI);
  // hair second part copy paste
  arc(303, 183, 69, 19, PI + HALF_PI, HALF_PI);
  arc(320, 203, 69, 19, HALF_PI, PI + HALF_PI);
  arc(288, 168, 69, 19, PI + HALF_PI, HALF_PI);
  arc(307, 253, 69, 19, HALF_PI, PI + HALF_PI);
  
  //circle hair
  circle(260, 109, 27);
  circle(290, 142, 27);
  circle(307, 136, 27);
  circle(274, 88, 27);
  circle(306, 93, 27);
  circle(308, 112, 27);
  circle(263, 67, 27);
  circle(244, 67, 27);
  circle(283, 65, 27);
  circle(302, 182, 27);
  circle(304, 164, 27);
  circle(318, 159, 27);
  circle(313, 133, 27);
  circle(319,109, 29);
  circle(311, 76, 32);
  circle(314,88, 32);
  circle(322, 124, 27);
  circle(325, 97, 27);
  circle(322, 141, 27);
  circle(328, 156, 27);
  circle(332, 141, 27);
  circle(332, 114, 27);
  circle(333, 168, 27);
  circle(335, 187, 27);
  circle(328, 203, 27);
  circle(320, 222, 60);
  circle(322, 242, 60);
  circle(271, 127, 27);
  circle(286, 161, 27);
  circle(211, 65, 20);
  circle(222, 61, 20);
  circle(287, 195, 20);
  circle(285, 205, 20);
  circle(281, 232, 20);
  circle(328, 266, 27);
  circle(339, 272, 27);
  circle(336, 285, 30);
  circle(338, 308, 30);
  circle(340, 326, 30);
  circle(310, 290, 60);
  circle(285, 249, 30);
  circle(283, 267, 27);
  circle(286, 295, 27);
  circle(329, 150, 60);
  circle(343, 183, 60);
  circle(343, 217, 50);
  circle(347, 248, 40);
  circle(354, 270, 50);
  circle(361,232, 40);
  circle(358, 207, 40);
  circle(354, 295, 50);
  circle(351, 316, 40);
  circle(350, 330, 50);
  circle(314, 344, 50);
  circle(286, 325, 50);
  circle(272, 292, 35);
  circle(271, 261, 25);
  circle(223, 77, 27);
  circle(283, 79, 20);
  circle(270, 104, 20);
  circle(224, 91, 20);
  circle(194, 58, 20);
  circle(168, 78, 40);
  circle(177, 56, 20);
  circle(189, 70, 15);
  circle(143, 87, 30);
  circle(124, 101, 30);
  circle(108, 118, 30);
  circle(98, 136, 30);
  circle(107, 136, 30);
  circle(97, 154, 30);
  circle(93, 164, 30);
  circle(98, 178, 30);
  circle(95, 192, 30);
  circle(96, 208, 30);
  circle(105, 185, 30);
  circle(103, 160, 30);
  circle(106, 209, 30);
  circle(104, 225, 30);
  circle(111, 240, 30);
  circle(107, 194, 30);
  circle(114, 251, 30);
  circle(108, 267, 30);
  circle(115, 270, 30);
  circle(139, 97, 30);
  circle(119, 112, 30);
  circle(125, 270, 30);
  circle(121, 288, 50);
  circle(135, 309, 40);
  circle(140, 330, 40);
  circle(139, 350, 40);
  circle(70, 184, 65);
  circle(77, 123, 65);
  circle(72, 233, 65);
  circle(72, 277, 65);
  circle(76, 321, 65);
  circle(109, 314, 65);
  circle(106, 340, 70);
  circle(100, 83, 40);
  circle(129, 69, 30);
  circle(151, 59, 30);
  
  
  
}