Exercise 1: I essentially modified the starter code such that the y position remained fixed in the middle of the screen.
Arduino:
int pot = A0;
void setup() {
Serial.begin(9600);
Serial.println("0");
pinMode(pot, INPUT);
}
void loop() {
while (Serial.available()) {
if (Serial.read() == '\n') {
int sensor = analogRead(A0);
Serial.println(sensor);
}
}
}
Processing:
import processing.serial.*;
Serial myPort;
int xPos=0;
int yPos=height/2;
void setup(){
size(960,720);
printArray(Serial.list());
String portname=Serial.list()[1];
println(portname);
myPort = new Serial(this,portname,9600);
myPort.clear();
myPort.bufferUntil('\n');
}
void draw(){
background(255);
ellipse(xPos,yPos,30,30);
}
void serialEvent(Serial myPort){
String s=myPort.readStringUntil('\n');
s=trim(s);
if (s!=null){
println(s);
int val=int(s);
xPos=(int)map(val,0,1023,0, width);
}
myPort.write("\n");
}
Exercise 2: I used the mouse speed from Processing to determine the brightness of the LED in Arduino.
Arduino code:
int ledPin = 5;
int bright;
void setup() {
Serial.begin(9600);
Serial.println("0");
pinMode(ledPin, OUTPUT);
}
void loop() {
while (Serial.available()) {
bright = Serial.parseInt();
if (Serial.read() == '\n') {
analogWrite(ledPin, bright);
Serial.print("\n");
}
}
}
Processing Code:
import processing.serial.*;
Serial myPort;
float mouseSpeed;
float smoothSpeed;
void setup(){
size(960,720);
printArray(Serial.list());
String portname=Serial.list()[2];
println(portname);
myPort = new Serial(this,portname,9600);
myPort.clear();
myPort.bufferUntil('\n');
}
void draw(){
background(255);
ellipse(mouseX, mouseY, 25, 25);
mouseSpeed = 5 * dist(mouseX, mouseY, pmouseX, pmouseY);
smoothSpeed = lerp(smoothSpeed, mouseSpeed, 0.1);
println(smoothSpeed);
}
void serialEvent(Serial myPort){
float val = map(smoothSpeed, 0, 400, 0, 255);
myPort.write((int)val + "\n");
}
Exercise 3: The photoresistor affected the wind direction and each time the ball bounced on Processing, I wrote to the serial to communicate to Arudino that the LED should light up. I originally used a photoresistor, but it felt a bit clunky. I still find the response in the wind vector kind of slow but find the movement more intuitive than the potentiometer.
Arduino Code:
int phot = A0;
int led = 2;
int bounce = 0;
int pastVal;
int val;
void setup() {
Serial.begin(9600);
Serial.println("0,0");
pinMode(led, OUTPUT);
pinMode(phot, INPUT);
val = analogRead(phot);
pastVal = val;
}
void loop() {
while (Serial.available()) {
bounce = Serial.parseInt();
if (bounce == 1) {
digitalWrite(led, HIGH);
} else {
digitalWrite(led, LOW);
}
if (Serial.read() == '\n') {
val = analogRead(phot);
if (pastVal != val) {
if (val >= 34) {
Serial.println(1);
} else {
Serial.println(-1);
}
pastVal = val;
}
else {
Serial.println(0);
}
}
}
}
Processing Code:
PVector velocity;
PVector gravity;
import processing.serial.*;
Serial myPort;
PVector position;
PVector acceleration;
PVector wind;
float drag = 0.99;
float mass = 50;
float hDampening;
int bounce = 0;
void setup() {
size(640,360);
noFill();
position = new PVector(width/2, 0);
velocity = new PVector(0,0);
acceleration = new PVector(0,0);
gravity = new PVector(0, 0.5*mass);
wind = new PVector(0,0);
hDampening=map(mass,15,80,.98,.96);
String portname=Serial.list()[2];
myPort = new Serial(this,portname,9600);
myPort.clear();
myPort.bufferUntil('\n');
}
void draw() {
background(255);
velocity.x*=hDampening;
applyForce(wind);
applyForce(gravity);
velocity.add(acceleration);
velocity.mult(drag);
position.add(velocity);
acceleration.mult(0);
ellipse(position.x,position.y,mass,mass);
if (position.y > height-mass/2) {
velocity.y *= -0.9; // A little dampening when hitting the bottom
position.y = height-mass/2;
bounce = 0;
}
}
void applyForce(PVector force){
// Newton's 2nd law: F = M * A
// or A = F / M
PVector f = PVector.div(force, mass);
acceleration.add(f);
}
void keyPressed(){
if (key==' '){
mass=random(15,80);
position.y=-mass;
velocity.mult(0);
}
}
void serialEvent(Serial myPort){
String s=myPort.readStringUntil('\n');
s=trim(s);
if (s!=null) {
int windVal = int(s);
println(windVal);
if (wind.x >= -1 || wind.x <= 1) {
wind.x = windVal;
}
}
if (round(velocity.y) < 0) {
bounce = 1;
} else {
bounce = 0;
}
myPort.write(bounce + "\n");
}