I found it quite interesting seeing how computer vision actually is different than human vision. Initally I assumed that computer vision being chock full of the knowledge we would provide from the side of AI, it would be able to, at the very least analyze what the image is. However I was surprised to find out how computers only really see grids of pixel and a fully relient on mathematical algorithms, in order to get a cleaner picture of what is on screen. Whereas uh humans, we’re able to distinguish an object from a background and different lighting, computers have a hard time to tell a shadow passing along a room.
However with regards to the use of tracking and surveilence, I would say it honestly opens up a world of possibilities to make use of body tracking as a controller for many games and loads of interactive media artworks. The coolest one I’ve personally seen so far is Just Dance. It utilizes a camera for motion tracking so that its able to give an accurate assessment if the dance moves match up with the computer’s example. It’s main concept isn’t just a gimmik, but the crux of the main functionality of the game. But it’s the implementation where you get an accurate assessment of whether you follow the dance moves and can give you instant feedback, through the use of sound effects, that is very useful. And I mean, with regards to interactive media, this will allow say, people to interact with our art in a deeper way so that they can genuienly feel immersed in the art in question.