Computer vision differs from human vision in that it does not fully understand the context of what it is seeing. Humans rely on memory, context, and storytelling to understand what they see. What stood out to me is that computer vision depends less on artificial intelligence and more on borders, corners, contrast, intensity, and brightness. Computer vision sees pixels in small details, while we as humans might overlook small details and focus more on the bigger picture.
A technique I recently learned about in computer vision is body pose detection, which is used in many games such as Xbox 360 Kinect and Just Dance. The reading made me think that this is a useful tool in the field of interactive art. The author also seems optimistic about democratizing these tools for artists. Like many things in life, it is a double-sided sword—it can be used for good or bad. I am not only talking about computer vision, but also surveillance and tracking in general. These technologies can be used to harm individuals, or they can be used to improve safety within society. Context matters, and that is why humans have the privilege of detecting and evaluating ethical issues.