Week 3 – Reading Reflection

What do you consider to be the characteristics of a strongly interactive system?
After reading Chris Crawford’s chapter on Interactivity, I would strongly agree with what he has to say. It is definitely when both parties (actors as he says) are listening, thinking, and speaking. Otherwise, in more computer terms providing input, processing, and producing output. How would we measure the strength of interactivity of each system? To be honest, as long as it has those three components, I would consider the system interactive. However, whether it is super interactive or less interactive I think depends on person’s perception of what’s is enough interactivity for artwork and what’s not. For example, for me any type solo video-game like ‘Jedi Fallen Order’ is already a peak of interactivity because you control the character, you listen what the game instructs you to do, you think, and game also challenges you too. I feel like making the user think critically and act is an excellent characteristic for strong interactive system.

What ideas do you have for improving the degree of user interaction in your p5 sketches?
The one thing that comes to my mind is how we use mouseX and mouseY commands to make something move along our cursor. Also, new commands introduced by the end of the class using mousePressed, scroll, mouseReleased are too a way to interact in p5js. I would love to incorporate more of such functions in my future sketches to express my feelings and interests.

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