Video Demo:
note- instructions were provided in this video, after the user was unable to lock the target. In all fairness, such intricacy was bounded to game rules and hence was required to be briefed so that he can continue operating it.
Initial Impression:
The initial Impression of the project was awe-inspiring for most of the audience, especially for the male audience. One can sense the ‘awesomeness’ – quoting my friend by merely looking at the rough-tough built of the design. For the female audience, the lack of color-scheming made it less appealing. This was concluded after asking 8 of my classmates to test out my project.
Haris for instance was thrilled to see the project and idea come to life! The very idea of gamifying putting things back into their place with scoring mechanism was a huge plus point according to him. Overall, the functional and responsive piece of wood, cardboard, and PVC pipe did pique their curiosity. Unlike conventional design mechanism, this was something different. I am grateful to professor for approving and allowing this project. A mix of Cornhole game and concept of re-racking of equipment after its use. To make it appropriate for the settings, the launcher launches out markers and scotch tape into the pencil holder – with a button attached to the bottom.
Areas with successful interaction:
The major area of success was the button movement and LED correspondence to the game state. The game when in MENU state, turns on the red LED. When start button pressed, it triggers the game to start both in P5.js and inside Arduino program. This turns on the blue LED. This is when the user can control the movement of the canon. The button placement reflects the direction of movement, thus users had no problem interacting with the system.
Confusion and explanation needed:
However, the confusion arose when they were unable to lock and shoot. Provided that instructions were not given regarding game rule, they continued to either move the launcher back and forth, or tried fiddling around with the inner barrel.
Conclusion:
Label the buttons and LED to allow for smoother user interface!