User Testing Summary – “Code Black Game”

For my final project, I had my friend Taif and few others test out my Arduino-based bomb defusal game. Overall, the feedback was quite positive and also highlighted some good areas for improvement.

All of the players were able to figure out the core mechanics pretty quickly. The buttons worked smoothly and felt responsive. Most people could navigate the game on their own without much explanation, which was great to see. The Button Smash, Note Match, and Morse Code modules were especially well-received and fun for the players.

One thing that confused some users was the Math Riddle module. The instructions weren’t as clear for that one, such as how to choose the answer, and players weren’t sure what to do at first. Another part that could be improved is the final code entry step – it wasn’t obvious to everyone when or how they were supposed to enter it.

Some suggestions I got were:

  • Add better instructions at the start for each game or stage.

  • Make the countdown more dramatic and obvious with more frequent or intense LED flashing near the end.

Things to be implemented : LED lighting for more visual feedback and a more visible timer, also I feel l might reduce the overall time to solve the puzzles since users usually finished before the time ran out quite easily.

Even though some elements  weren’t implemented yet, the players enjoyed the concept and the tension of the timer. Overall, user testing helped me find small tweaks to make the game smoother and more fun.

User Testing Video : https://drive.google.com/drive/folders/1tCRKILVrXj7VhVwkL0nhwQ5oa913earC?usp=share_link

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