Exercise 1:
Arduino
void setup() {
Serial.begin(9600);
Serial.println("0");
}
void loop() {
while (Serial.available()) {
if (Serial.read() == '\n') {
int sensor = analogRead(A0);
Serial.println(sensor);
}
}
}
Processing
import processing.serial.*;
Serial myPort;
int xPos=0;
int yPos=0;
void setup(){
size(960,720);
printArray(Serial.list());
String portname=Serial.list()[1];
println(portname);
myPort = new Serial(this,portname,9600);
myPort.clear();
myPort.bufferUntil('\n');
}
void draw(){
background(255);
ellipse(xPos,yPos,30,30);
}
void serialEvent(Serial myPort){
String s=myPort.readStringUntil('\n');
s=trim(s);
if (s!=null){
int value= int(s);
xPos=(int)map(value,0,1023,0, width);
yPos=height/2;
}
myPort.write("\n");
}
Exercise 2:
Arduino
void setup() {
Serial.begin(9600);
Serial.println("0");
pinMode(3, OUTPUT);
}
void loop() {
while (Serial.available()) {
int right=Serial.parseInt();
analogWrite(3,right);
}
}
Processing
import processing.serial.*;
Serial myPort;
int brightness;
void setup(){
size(960,720);
printArray(Serial.list());
String portname=Serial.list()[1];
println(portname);
myPort = new Serial(this,portname,9600);
myPort.clear();
myPort.bufferUntil('\n');
}
void draw(){
background(255);
brightness=int(map(mouseX,0,width,0,255));
myPort.write(brightness+"\n");
}
Exercise 3:
Arduino
void setup() {
Serial.begin(9600);
Serial.println("0");
pinMode(3, OUTPUT);
}
void loop() {
while (Serial.available()) {
int right = Serial.parseInt();
if (Serial.read() == '\n') {
digitalWrite(3, right);
int sensor = analogRead(A0);
Serial.println(sensor);
}
}
}
Processing
import processing.serial.*;
Serial myPort;
int light;
int pos;
int value=0;
float previous;
PVector velocity;
PVector gravity;
PVector position;
PVector acceleration;
PVector wind;
float drag = 0.99;
float mass = 50;
float hDampening;
void setup() {
size(640, 360);
noFill();
printArray(Serial.list());
String portname=Serial.list()[1];
myPort = new Serial(this, portname, 9600);
myPort.clear();
myPort.bufferUntil('\n');
position = new PVector(width/2, 0);
velocity = new PVector(0,0);
acceleration = new PVector(0,0);
gravity = new PVector(0, 0.5*mass);
wind = new PVector(0,0);
hDampening=map(mass,15,80,.98,.96);
}
void draw() {
background(255);
previous=position.y;
if (!keyPressed){
wind.x=map(value,0,1023,-1, 1); // Add the wind
velocity.x*=hDampening;
}
applyForce(wind);
applyForce(gravity);
velocity.add(acceleration);
velocity.mult(drag);
position.add(velocity);
acceleration.mult(0);
ellipse(position.x,position.y,mass,mass);
if (position.y > height-mass/2) {
velocity.y *= -0.9; // A little dampening when hitting the bottom
position.y = height-mass/2;
}
// check when it touches the bottom
if (position.y >= height-mass/2) {
light= int(true); // turn led on
}
else {
light= int(false); // turn led off
}
// compare previous position to the current one (check if it stopped bouncing)
if (previous==position.y){light= int(false);}
}
void serialEvent(Serial myPort){
String s = myPort.readStringUntil('\n');
s=trim(s);
if (s!=null){
value = parseInt(s);
//wind.x = map(value,0,1023,-1, 1);
}
myPort.write(light+"\n");
}
void applyForce(PVector force){
// Newton's 2nd law: F = M * A
// or A = F / M
PVector f = PVector.div(force, mass);
acceleration.add(f);
}
void keyPressed(){
if (keyCode==LEFT){
wind.x=-1;
}
if (keyCode==RIGHT){
wind.x=1;
}
if (key==' '){
mass=random(15,80);
position.y=-mass;
velocity.mult(0);
}
}
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