User Testing Videos
The first video was at the initial stages of development, where the user have feedback on the basic functions of the project. The feedback was integrated into the work before the second stage of user testing. The second user testing was done at a more advanced stage to see if the controls were improved and what steps need to be taken to improve the user experience and clarify the rules and functions of the project.
Are they able to figure it out? Where do they get confused and why? Do they understand the mapping between the controls and what happens in the experience?
They were able to figure it out with minimal instructions provided to them which will be added to the introduction screen at the start of the experience. Though one user did confused on whether it was necessary to keep pressing the sensor or whether one press would be sufficient to reach the work, which will be integrated in the instructions to avoid confusion. Further, they expressed that the speed difference that comes with more pressure being applied to the sensor was not noticeable so creating a larger range of speed could also be beneficial in clarifying the workings of the project.
What parts of the experience are working well? What areas could be improved?
The first user expressed her worry about the movement not being smooth during the walk to the artwork, with multiple stops despite them not removing their hand of the sensor. Which turned out to be an issue with the physical set-up of the wires, that created instability in their readings. Which was then improved for the second user testing, resulting in smoother transitions between artworks when the sensors are pressed. They also expressed that they wished there was a way to enter the artworks from the controller itself, not from the keyboard, which resulted in me adding a toggle switch to the controller for a more compact and full function control area that improved the experience to be easier to navigate. I believe hiding the wires below the board is the next step to further improve the user experience and make sure it is as easy to navigate and visually appealing as possible.
What parts of your project did you feel the need to explain? How could you make these areas more clear to someone that is experiencing your project for the first time?
With a introduction screen to introduce the user to the controls, I believe I can avoid adding sentences at the top of the screen which I believe can be distracting, so for a more engaging experience I’d like to integrate an opening screen that holds all the instructions in a concise and digestible form that the user can understand. I am also currently working on improving the artworks to include the different elements discussed in the project plan with integrating sound and visuals into the experience to make it more interesting and meaningful.
The process of testing was very insightful on what an outside look on the project is like and has assisted me in planning out my next steps more productively to create the best possible experience for the users. I will be integrating the feedback of the users during the next development steps along with my original plan.


