Physical Computing’s Greatest Hits (and misses)
Reading Tigoe’s article on “Physical Computing’s Greatest Hits (and Misses)” gave me a new appreciation for how simple ideas can be both educational and engaging in physical computing. I found it interesting that recurring themes, like theremin-like instruments, gloves, floor pads, and video mirrors, aren’t just repeated because they’re easy, but because they allow for creativity and experimentation. Even projects that seem simple, like LED displays or mechanical pixels, can produce surprising, beautiful, or playful results when combined with unique designs or gestures. I also liked how the article emphasized that physical computing focuses on human input and experience rather than just the machine’s output, which makes the interaction more meaningful and enjoyable.
I was especially inspired by projects that blend physical interaction with emotional or playful elements, such as remote hugs, interactive dolls, or meditation helpers. These projects show how technology can respond to people in subtle ways, creating experiences that feel alive or personal. I can see how many of these themes, like body-as-cursor or multitouch surfaces, could be adapted to new ideas, highlighting the importance of creativity over originality. Reading this made me think about how I might design my own physical computing projects, focusing on the human experience, interaction, and the joy of discovery rather than trying to invent something completely new from scratch.
Making Interactive Art: Set the Stage, Then Shut Up and Listen
This reading helped me understand that interactive art is fundamentally different from traditional art. It’s not about presenting a fixed statement; it’s about creating a space or instrument where the audience can explore and participate. I found it interesting that the artist’s role is to suggest actions and provide context without telling people what to think or do. The comparison to directing actors made this clear: just as a director provides props and intentions, interactive artists set up the environment and let participants discover meaning through their actions. I realized that this approach makes the audience an essential co-creator of the artwork.
I was inspired by the idea that interactive art is a conversation between the creator and the audience. It made me think about how designing for discovery and participation can lead to more meaningful and engaging experiences. I liked how the reading emphasized listening to the audience, observing their reactions, and letting the work evolve based on their interaction. This approach feels very open and collaborative, encouraging creativity both from the artist and the participants. It made me consider how I could apply this perspective to projects or experiences I create, focusing on engagement and exploration rather than fixed outcomes.