Physical Computing’s Greatest hits and misses
This blog lists a number of interesting ways of interacting with the art piece. It reminds me part of the reading from previous weeks that try to re-define what is an interactivity for a designed system. From that perspective, these designs provide us with idea to interact other than the usual input(computer text input). Other body components such as hands, eyes, or even our entire bodies are powerful enough tool to provide information that alter the system output. Also, the response from the system or the output from the system could also be varied. From this blog, I seen response including forms of sound, image, and combination of both.
Making Interactive Art: Set the Stage, Then Shut Up and Listen
This blog suggests interactive art artists to let audience dictate the interactive experience. I partially agree. First, I agree that there should be hinted guidance from the art that guides the audience to interact with the device. However, I do not agree that artists should be completely silent in the process. If audiences are not careful enough and they just miss some of the hint, there should be message from either the device or the artist that guides the audience back to the track to the intended interactive experience. A careful or well-designed system should indeed be very informative themselves but for complex enough system, visual hints themselves are not informative enough to guide the correct experience.