Week 9 Reading Response

This week’s readings were definitely something refreshing to analyze as I agreed with the authors notion that physical computing is less about the devices themselves and more about the relationships they create between people and machines. In “Physical Computing’s Greatest Hits (and misses),” the authors critique of overly complicated projects made me question how often creators mistake complexity for creativity. I found his idea that “the simpler interaction is the more meaningful one” especially relatable. It reminded me of minimalist interactive artworks like Rafael Lozano-Hemmer’s Pulse Room, where a simple heartbeat sensor becomes a profound collective experience. The authors argument made me reflect on my own tendency to prioritize aesthetic or technical sophistication over intuitive engagement from the audience.

In “Making Interactive Art: Set the Stage, Then Shut Up,” his metaphor of the artist as a stage-setter really reframed how I think about authorship. I used to believe that creators should guide the audience toward a specific emotional reaction, but this readings insistence on letting the user finish the work through participation challenged that assumption. It raises the question: where does authorship end in interactive media? Is the true art in the design, or in the unpredictability of human interaction?

Both readings pushed me to see interactivity as a dialogue rather than a display. They align with theories I’ve encountered in my Interactive Media classes, especially discussions around user agency and co-creation. Ultimately, The authors perspective helped me realize that successful interactive work doesn’t shout, it listens. These readings made me rethink what it actually means to design something interactive. I used to believe that making an interactive project meant using as much technology as possible to impress people. But the ideas these readings assert is that the simpler interaction is often the more meaningful one, which really clicked with me. It made me realize that interaction isn’t about showing off sensors or screens, it’s about designing moments that feel natural. I thought about projects I’ve made where the tech took over the experience, and how maybe, the more invisible it becomes, the more powerful the interaction actually is.

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