Week 9 – Reading response

Physical Computing’s Greatest Hits (and misses)

The reading gives a nice overview of recurring themes in physical computing, from glove controllers and theremin-like instruments to meditation devices and LED-heavy projects. What stood out to me is how these categories reveal both the creativity and the comfort zones of makers in the field. Igoe doesn’t criticize repetition, but rather suggests that familiarity in concept doesn’t make it not innovative. It reminds us that an idea can still be original by putting our own twist on it, even if it has been done before.

Making Interactive Art: Set the Stage, Then Shut Up and Listen

The second reading emphasizes the importance of allowing interactive artworks to speak for themselves without over-explaining their meanings. It mentions how the artists often provide detailed interpretations alongside their interactive pieces, which can inadvertently dictate the audience’s experience and limit personal engagement. Igoe advocates for creating environments that invite participants to explore and derive their own interpretations, suggesting that the artist’s role is to set the context and then step back to observe how the audience interacts with the work. I somewhat agree with this, as I do believe the interactive art should speak for itself. But also I do think that some interactive artworks do need explanation, as having users “mess” with it however they like might break the design or change the important pre-set setting. I guess the design should make it obvious what is to be touched and what not, but I think sometimes people can interpret it wrong without proper instructions.

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