How are you planning to incorporate random elements into your work?
I think Casey Reas’s presentation of how randomness and control are somehow interconnected in computer generated art is quite on point. There is always an underlying algorithm that has some kind of order it follows in order to generate ‘random’. I remember he quoted Gerhard Richter: “Above all, it’s never blind chance: it’s a chance that is always planned, but also always surprising”. From the works I saw, I really liked the ‘Tissue Work’ because it seems to have lot of order and at the same time a little bit of imprecision, which makes those tiny vehicles draw very intricate lines along their path. I would want to incorporate the same idea of leaving a trace after a movement of certain objects, and have them follow a certain type of order as in the ‘Tissue Work’.
Where do you feel is the optimum balance between total randomness and complete control?
Casey showed us some example of Lia’s works, I want to talk about that. The first one with perfect ordered grid, when it starts to deviate somewhere there is definitely a thin line between pure random and complete control. I believe that finding such optimum balance is hard. I would say Fractal Invaders when you add a bit of symmetry to the randomness is an example of how I can create a balance between the randomness and control. Honestly, I think balance is always something audience likes in the artwork, which makes it more appealing and understandable to them. The perfect balance for me is when on one hand elements start to seemingly move randomly, but at the same time when you add more of such elements they form some kind of a pattern like in the ‘Tissue Work’. Otherwise, as I mentioned before, applying a bit of symmetry to the coin flip based randomness of black and white (referring to Lia’s Fractal Invaders) is also a perfect balance between randomness and control.