Reading Response #1:
The article “A Brief Rant on the Future of Interaction Design” offers a convincing critique of the dominant touchscreen-centric methodology in interaction design, sometimes known as “Pictures Under Glass.” Using their knowledge of futuristic interface design, the author draws attention to the shortcomings of this paradigm, which underutilizes the tactile and manipulation capacities of human hands. The author challenges a reassessment of design goals by arguing in favor of interfaces that enhance rather than limit human capabilities. This emphasizes the significance of interfaces that physically connect with users.
The argument emphasizes how important physical and tactile contact is for human-computer interfaces and how modern designs frequently ignore these important details. Rather, the author sees a day when interfaces make use of the whole range of human skills to engage users in a more meaningful and multifaceted way. This forward-thinking perspective questions the present quo and exhorts technology and design stakeholders to give top priority to developing interfaces that are deeply in harmony with human experience, not just functional. This will enable hands-on technology to work together harmoniously, enabling us to reach our greatest potential.
Reading Response #2:
The author addresses criticisms and questions arising from their previous paper on interface design in this follow-up. The author makes it clear that their tirade was intended to draw attention to current issues rather than offer quick fixes, highlighting the necessity of continued investigation and learning in the field of interface design. The author makes the case for future innovation that goes beyond present technical constraints, supporting interfaces that more closely match human capabilities—all the while appreciating the usefulness of gadgets like iPhones and iPads.
The author dismisses styluses and physical keyboards as static instruments in response to criticisms of them, imagining future technologies that will be able to express and manipulate almost anything tangibly. Moreover, the author supports voice interfaces that encourage creativity and subtle involvement beyond basic voice commands, even while they acknowledge the usefulness of voice interfaces. Furthermore, the author also addresses criticisms about brain and gestural interfaces, advising against designs that circumvent the body or interfere with proprioception. In the end, he rejects the idea that touchscreens are enough and advocates for interfaces that fully take into account the possibilities and difficulties of human interaction.
Final Proposal:
For my final project, I plan on incorporating something that’s been a huge part of my life, archery. I intend to create a game using P5JS and Arduino. With P5JS I plan to display a background of an archery target and make the arrow move left and right. With the Arduino, I plan to use pressure sensors and create a button so when the button is pressed the arrow stops and releases onto the target. I also plan on making it all a bit pixelated to make it look more like a game.