Homework – In class Assignments

Example 1:

Plain text
Copy to clipboard
Open code in new window
EnlighterJS 3 Syntax Highlighter
// Map the sensor value to the width of the canvas
ellipseX = map(latestData, 0, 1023, 0, width);
// Draw the ellipse at the mapped position
ellipse(ellipseX, height/2, 50, 50);
// Map the sensor value to the width of the canvas ellipseX = map(latestData, 0, 1023, 0, width); // Draw the ellipse at the mapped position ellipse(ellipseX, height/2, 50, 50);
// Map the sensor value to the width of the canvas
  ellipseX = map(latestData, 0, 1023, 0, width);

  // Draw the ellipse at the mapped position
  ellipse(ellipseX, height/2, 50, 50);

Example 2:

I simply map the mouseX coordinate to the light’s brightness!

Plain text
Copy to clipboard
Open code in new window
EnlighterJS 3 Syntax Highlighter
if (mouseIsPressed) {
light=map(mouseX,0,width,0,1023);
}
if (mouseIsPressed) { light=map(mouseX,0,width,0,1023); }
if (mouseIsPressed) {
light=map(mouseX,0,width,0,1023);
}

 

Example 3:

Plain text
Copy to clipboard
Open code in new window
EnlighterJS 3 Syntax Highlighter
let velocity;
let gravity;
let position;
let old_position;
let acceleration;
let wind;
let wind_arduino=0;
let drag = 0.99;
let mass = 50;
let light =0;
function setup() {
createCanvas(640, 360);
noFill();
position = createVector(width/2, 0);
velocity = createVector(0,0);
acceleration = createVector(0,0);
gravity = createVector(0, 0.1*mass);
wind = createVector(0,0);
noLoop();
}
function draw() {
background(255);
if(wind_arduino<512)
wind.x=-1;
else
wind.x=1;
applyForce(wind);
applyForce(gravity);
velocity.add(acceleration);
velocity.mult(drag);
old_position=position.y;
position.add(velocity);
acceleration.mult(0);
ellipse(position.x,position.y,mass,mass);
if (position.y > height-mass/2) {
velocity.y *= -0.9; // A little dampening when hitting the bottom
position.y = height-mass/2;
}
print(height-mass/2);
if (position.y >= 334)
{
light=1;
}
else
light=0;
if(old_position==position.y)
light=0;
}
function applyForce(force){
// Newton's 2nd law: F = M * A
// or A = F / M
let f = p5.Vector.div(force, mass);
acceleration.add(f);
}
function keyPressed(){
if (key==' '){
loop();
setUpSerial();
}
}
// This function will be called by the web-serial library
// with each new *line* of data. The serial library reads
// the data until the newline and then gives it to us through
// this callback function
function readSerial(data) {
////////////////////////////////////
//READ FROM ARDUINO HERE
////////////////////////////////////
if (data != null) {
// make sure there is actually a message
// split the message
let fromArduino = split(trim(data), ",");
// if the right length, then proceed
if (fromArduino.length == 1) {
// only store values here
// do everything with those values in the main draw loop
// We take the string we get from Arduino and explicitly
// convert it to a number by using int()
// e.g. "103" becomes 103
print(fromArduino[0]);
wind_arduino = int(fromArduino[0]);
}
//////////////////////////////////
//SEND TO ARDUINO HERE (handshake)
//////////////////////////////////
let sendToArduino = light+"\n";
writeSerial(sendToArduino);
}
}
let velocity; let gravity; let position; let old_position; let acceleration; let wind; let wind_arduino=0; let drag = 0.99; let mass = 50; let light =0; function setup() { createCanvas(640, 360); noFill(); position = createVector(width/2, 0); velocity = createVector(0,0); acceleration = createVector(0,0); gravity = createVector(0, 0.1*mass); wind = createVector(0,0); noLoop(); } function draw() { background(255); if(wind_arduino<512) wind.x=-1; else wind.x=1; applyForce(wind); applyForce(gravity); velocity.add(acceleration); velocity.mult(drag); old_position=position.y; position.add(velocity); acceleration.mult(0); ellipse(position.x,position.y,mass,mass); if (position.y > height-mass/2) { velocity.y *= -0.9; // A little dampening when hitting the bottom position.y = height-mass/2; } print(height-mass/2); if (position.y >= 334) { light=1; } else light=0; if(old_position==position.y) light=0; } function applyForce(force){ // Newton's 2nd law: F = M * A // or A = F / M let f = p5.Vector.div(force, mass); acceleration.add(f); } function keyPressed(){ if (key==' '){ loop(); setUpSerial(); } } // This function will be called by the web-serial library // with each new *line* of data. The serial library reads // the data until the newline and then gives it to us through // this callback function function readSerial(data) { //////////////////////////////////// //READ FROM ARDUINO HERE //////////////////////////////////// if (data != null) { // make sure there is actually a message // split the message let fromArduino = split(trim(data), ","); // if the right length, then proceed if (fromArduino.length == 1) { // only store values here // do everything with those values in the main draw loop // We take the string we get from Arduino and explicitly // convert it to a number by using int() // e.g. "103" becomes 103 print(fromArduino[0]); wind_arduino = int(fromArduino[0]); } ////////////////////////////////// //SEND TO ARDUINO HERE (handshake) ////////////////////////////////// let sendToArduino = light+"\n"; writeSerial(sendToArduino); } }
let velocity;
let gravity;
let position;
let old_position;
let acceleration;
let wind;
let wind_arduino=0;
let drag = 0.99;
let mass = 50;
let light =0;

function setup() {
  createCanvas(640, 360);
  noFill();
  position = createVector(width/2, 0);
  velocity = createVector(0,0);
  acceleration = createVector(0,0);
  gravity = createVector(0, 0.1*mass);
  wind = createVector(0,0);
  noLoop();
}

function draw() {
  background(255);
  
  if(wind_arduino<512)
    wind.x=-1;
  else
    wind.x=1;
  applyForce(wind);
  applyForce(gravity);
  velocity.add(acceleration);
  velocity.mult(drag);
  old_position=position.y;
  position.add(velocity);
  acceleration.mult(0);
  ellipse(position.x,position.y,mass,mass);
  if (position.y > height-mass/2) {
      velocity.y *= -0.9;  // A little dampening when hitting the bottom
      position.y = height-mass/2;
    }
   print(height-mass/2);
  if (position.y >= 334)
  {
    light=1;
  }
  else
    light=0;
  if(old_position==position.y)
    light=0;
}

function applyForce(force){
  // Newton's 2nd law: F = M * A
  // or A = F / M
  let f = p5.Vector.div(force, mass);
  acceleration.add(f);
}

function keyPressed(){
  if (key==' '){
    loop();
    setUpSerial();
  }
}

// This function will be called by the web-serial library
// with each new *line* of data. The serial library reads
// the data until the newline and then gives it to us through
// this callback function
function readSerial(data) {
  ////////////////////////////////////
  //READ FROM ARDUINO HERE
  ////////////////////////////////////

  if (data != null) {
    // make sure there is actually a message
    // split the message
    let fromArduino = split(trim(data), ",");
    // if the right length, then proceed
    if (fromArduino.length == 1) {
      // only store values here
      // do everything with those values in the main draw loop
      
      // We take the string we get from Arduino and explicitly
      // convert it to a number by using int()
      // e.g. "103" becomes 103
      print(fromArduino[0]);
      wind_arduino = int(fromArduino[0]);
    }

    //////////////////////////////////
    //SEND TO ARDUINO HERE (handshake)
    //////////////////////////////////
    let sendToArduino = light+"\n";
    writeSerial(sendToArduino);
  }
}

Leave a Reply