User Testing

User Testing:

To conduct user testing, I had Moeez and Sanjana play my game in its initial state, and they provided me with valuable feedback, which I incorporated into my project. Initially, my game required the user to wait for the flower to reach the bottom of the screen and overlap with the corresponding flower image at the bottom. Sanjana suggested changing the game concept to flower catching and increasing the speed, which I agreed to as it adds excitement. I also initially made my game with a fixed speed throughout but Moeez recommended starting with a slower speed and gradually increasing it to allow users to get accustomed to it. To further enhance the user experience, I plan to add on-screen messages, such as “wrong flower pressed” and “good job!” to make the game more interactive.

Video:

https://youtube.com/shorts/7kJ7MyrLNME

 

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