Final Project User Testing

For the user testing, I asked two of my coursemates and asked for their feedback. There were several aspects in the game that they and I had differing opinions but there were also several agreements in terms of improvement of the game. Initially, I had the game with the objective of collecting 10 treasures on both level 1 and level 2, but due to the map size, it seems just 3 to 5 treasures is enough as it would take too much time and might bore the players. Another advice they gave me was to decrease the range of the radar, which actually surprised me, as I thought that the range was too small. Furthermore, we thought it would also be good idea to make the pulsing effect much more slower and inline with the cooldown effect, so that the users will know the cooldown of the radar. I found their opinions in this regard to be most useful and seeing as I also had to explain to them certain instructions and game mechanics.

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