Concept
For my midterm project, I would like to work on a cool shooting game. However, I am yet to decide on the theme or path it should take. I was thinking about having a global warming theme where there could be say enemies to global warming spawning randomly and you need to take them down. As for the main character it could be say humans or plants. As far as the theme is concerned I would still like to keep myself flexible and see which ideas come on the way. As of now simple implementation of the objects have started being implemented using basic shapes, for example the circle drawn can move throughout the screen using AWSD keys.
Code
I have started implementing the logic of the game using basic shapes. As I progress, I shall incorporate images, sounds, and animations where possible to make the game more interesting and interactive. So far among the most difficult challenges I have faced were the logic to some parts of the game implementation such as the movement and restrictions of the shape within the canvas. I also faced a challenge with inheritance of classes for which I spent a considerable amount of time but haven’t figured out yet.
update() { this.y += this.vy; this.x += this.vx; //Input control for movement if (this.key_handler.a) { this.vx = -this.control_speed; } else if (this.key_handler.d) { this.vx = this.control_speed; } else { this.vx = 0; } if (this.key_handler.w) { this.vy = -this.control_speed; } else if (this.key_handler.s) { this.vy = this.control_speed; } else { this.vy = 0; } // print('x = ' + (this.x)); // print('y = ' + (this.y)); // print('r = ' + (this.radius)); //Restricting movement to screen bounds if (this.x - this.radius < 0) { this.x = this.radius; } if (this.x + this.radius > SCREEN_WIDTH) { this.x = SCREEN_WIDTH - this.radius; } if (this.y - this.radius < 0) { this.y = this.radius; } if (this.y + this.radius > SCREEN_HEIGHT) { this.y = SCREEN_HEIGHT - this.radius; } }
Reflections / Improvements
I am looking forward to implementing a lot of things, from the start and end windows, to the score counter and display, audio and other visual effects. I am also looking forward to learning more about classes and inheritance of classes in p5js as it will make the code more efficient and easier to navigate.