Gaussian distribution

I am a psychology major and thus encounter Gaussian distributions quite a lot. That is why I decided to recreate Terry Jones’s piece entitled – you guessed it – “Gaussian distribution”.

Gauss

Terry Jones: “Gaussian Distribution”

 

GaussianDistribution

Miha Klasinc: “Terry Jones’s Gaussian Distribution”

 

Processing facilitated my job quite a lot since it provided me with a built-in Gaussian distribution function. The function outputs a number following standardized normal distribution. This means that there is a roughly 68% probability that the outputted number is within one standard deviation (i.e. 1 unit) away from the mean 0, a 95% probability that the number is within two standard deviations away from the mean etc. If the function is called a number of times (e.g. 10000 times), a relatively uniform distribution of values clustered around the mean emerges. I created a for loop that calls the Gaussian distribution function 20000 times. Upon each iteration, a small circle is created. The first circle’s X coordinate is set to 1 and then increases by 1 with each iteration. If the X value exceeds the limits of the canvas the X coordinate is set back to 0. The circles’ Y coordinates are determined by the addition of outputted random numbers to half of the canvas’ size. This results in circles being distributed around the line that splits the canvas into two equal halves.

Here’s the code:

int xCoordinate = 1;
int canvasHeight = 400;
float middleLine = canvasHeight/2;

void setup() {
  size(800, 400);
  background(255);
}

void draw(){
  stroke(0);
  fill(0);
}


void GaussianDistr(){
  for(int i = 0; i < 20000; i++){
    float y = randomGaussian() * 50;
    ellipse(xCoordinate,middleLine+y,2,2);
    xCoordinate++;
    if(xCoordinate >= width){
      xCoordinate = 0;
    }
    println(xCoordinate);
    redraw();
  }
}

void mousePressed() {
  GaussianDistr();
  redraw();
  saveFrame("GaussianDistribution.png");
}

 

Random Squares by Bill Kolomyjec

Computer Graphics & Art TRIANGULATION BLOG 20myrandomsquares

Code:

size(700, 500);
int x = 0;
int y = 0;
for(int i = 0; i < 5; i++){
   for(int j = 0; j < 7; j++){
     rect(x, y, 100, 100);
     float limit = random(2, 10);
     for(int k = 0; k < limit; k++){
       float offset = k+5*k+5;
       float xTemp = x+offset;
       float yTemp = y+offset;
       float size = (limit-k)*10;
        rect(xTemp, yTemp, size, size);
        xTemp+=5;
        yTemp+=5;
     }
     x+=100;
   }
   x = 0;
   y+=100;
}

 

Graphic Recreation

I chose to try and recreate the Manfred Mohr Computer Graphic in two different ways; first by using for loops to create the black patterning, and the second way by using a pattern as a drawing tool to create the image.

 

Original piece
Original piece

 

Drawing tools used to recreate the piece
All drawing tools used to recreate the piece

 

Image created with looping
Image created with looping and erasing back the pattern. Coding for this is posted below:
void setup(){
  size(600,800);
  background(250);
  for(int j = 0; j <800; j+=5){
  for (int i = 0; i <600; i+=5) {
    line(i,0+j,5+i,5+j);
    line(i,5+j,5+i,0+j);
  }  
  }
  for(int j = 0; j<800; j+=5){
  for(int i = 0; i<600; i+=5){
    if(j % 50 == 0){
  for(int w = 0; w<15; w+=5){
      line(i,w+j,5+i,(w+5)+j);
    line(i,(w+5)+j,5+i,w+j);
  }
    }
  }
  }
   for(int j = 0; j<800; j+=15){
  for(int i = 0; i<600; i+=15){
    if(j % 15 == 0){
    strokeWeight(1.5);
      line(i,j,5+i,5+j);
    line(i,5+j,5+i,j);
    }
  }
   }
    for(int j = 0; j<800; j+=10){
  for(int i = 0; i<600; i+=10){
    if(j % 30 == 0){
      strokeWeight(2.5);
      stroke(225);
      line(i,j,5+i,5+j);
    line(i,5+j,5+i,j);
    
    }
  }
    }
   
}
void draw(){
float x = mouseX;
float y = mouseY;
if (mousePressed == true){
  stroke(250);
  line(x,y,x+5,y-5);
  line(x,y-5,x+5,y); 
  line(x+5,y,x+10,y-5);
  line(x+5,y-5,x+10,y);
  line(x+10,y,x+15,y-5);
  line(x+10,y-5,x+15,y);
  line(x+15,y,x+20,y-5);
  line(x+15,y-5,x+20,y);
  line(x+20,y,x+25,y-5);
  line(x+20,y-5,x+25,y);
  line(x+25,y,x+30,y-5);
  line(x+25,y-5,x+30,y);
  line(x+30,y,x+35,y-5);
  line(x+30,y-5,x+35,y);
  line(x+35,y,x+35,y-5);
  line(x+35,y-5,x+35,y);
  
  line(x,y,x+5,y+5);
  line(x,y+5,x+5,y);
  line(x+5,y,x+10,y+5);
  line(x+5,y+5,x+10,y);
  line(x+10,y,x+15,y+5);
  line(x+10,y+5,x+15,y);
  line(x+15,y,x+20,y+5);
  line(x+15,y+5,x+20,y);
  line(x+20,y,x+25,y+5);
  line(x+20,y+5,x+25,y);
  line(x+25,y,x+30,y+5);
  line(x+25,y+5,x+30,y);
  line(x+30,y,x+35,y+5);
  line(x+30,y+5,x+35,y);
  
  line(x,y+5,x+5,y+10);
  line(x,y+10,x+5,y+5);
  line(x+5,y+5,x+10,y+10);
  line(x+5,y+10,x+10,y+5);
  line(x+10,y+5,x+15,y+10);
  line(x+10,y+10,x+15,y+5);
  line(x+15,y+5,x+20,y+10);
  line(x+15,y+10,x+20,y+5);
  line(x+20,y+5,x+25,y+10);
  line(x+20,y+10,x+25,y+5);
  line(x+25,y+5,x+30,y+10);
  line(x+25,y+10,x+30,y+5);
  line(x+30,y+5,x+35,y+10);
  line(x+30,y+10,x+35,y+5);
  
  line(x,y+10,x+5,y+15);
  line(x,y+15,x+5,y+10);
  line(x+5,y+10,x+10,y+15);
  line(x+5,y+15,x+10,y+10);
  line(x+10,y+10,x+15,y+15);
  line(x+10,y+15,x+15,y+10);
  line(x+15,y+10,x+20,y+15);
  line(x+15,y+15,x+20,y+10);
  line(x+20,y+10,x+25,y+15);
  line(x+20,y+15,x+25,y+10);
  line(x+25,y+10,x+30,y+15);
  line(x+25,y+15,x+30,y+10);
  line(x+30,y+10,x+35,y+15);
  line(x+30,y+15,x+35,y+10);
  }
}

And this is just a small graphic I made while playing around with ProcessingScreen Shot 2015-10-26 at 1.42.15 PM

Recreated Computer Graphics

Browsing through different graphics generated by computer programs, I found one piece from Edward Zajec very interesting. It is the first piece of a series of graphics called The Cube: Theme and Variation Series. In this graphic, the combination of geometric shapes builds a three-dimensional architecture on a two-dimensional plane. Zajec’s work can be divided into four layers or four parts. Every part is not closely connected, so the graphic shows different layers of the foundation of a huge architecture.

Edward Zajec

Here’s my recreation of Zajec’s piece. It’s not one-hundred-percent proportional to Zajec’s piece.

Recreation

Continue reading “Recreated Computer Graphics”