Week 4- Reading response

One thing that drives me crazy is self-checkout and checkout lanes in general. Stores build 30 checkout stations but only use two. Now we have self-checkout, and still the process is confusing and slow. This problem is not about the technology itself. It is about poor design. The system does not clearly show how to use it efficiently. It lacks good signifiers. Simple visual cues, clear instructions, or intuitive layout would solve the problem. The action should be easy to understand without guessing.

From the reading, I learned that good design depends on affordances, signifiers, mapping, feedback, and clear conceptual models. In the case of self-checkout, the affordance exists because you can scan items and pay. But the signifiers are missing. The design does not communicate the correct sequence of actions. The mapping between the screen, the scanner, and the bagging area is also unclear. If designers focused more on discoverability and understanding, these everyday frustrations would not happen.

I can apply these principles to interactive media. In digital design, buttons, gestures, and workflows should clearly show what they do. Users should not guess how to swipe, click, or complete a task. Good feedback is also important. When a user takes an action, the system should respond immediately. Finally, the interface should support a simple conceptual model. Users should understand how the system works just by looking at it and trying it. If I design with clear signifiers, natural mapping, and strong feedback, I can create interactive work that feels simple, clear, and easy to use.

Week 3 – creative reading response

I think a strongly interactive system is one where the user and the system affect each other. It is not just clicking and seeing something move. It feels like a two way conversation. The system responds fast and clearly. The user understands what caused the change. The user’s choices matter and can change what happens next.

In my p5 sketches, I mostly use mouse movement and clicks. The shapes or colors react, but the interaction is sometimes very basic. It does not always feel deep. To improve this, I can make the sketch remember what the user did before. The drawing can change over time based on their actions. This will make it feel more alive and less repetitive.

I also want to give better feedback. The system should clearly show that it is responding. Small changes in color, size, or movement can help. I can also use more controls like the keyboard. This will give the user more ways to interact. I want my sketches to feel like small worlds the user can explore, not just simple animations.

Data in Graph

This weekend I was wokring on a replication study where I had to deal with data of mulitple repos. Somewhere in the process I encountered a csv which had two columns, release version and last pull request associated with that. I needed to figure out on average how many pull requests the repo used per release. When I sat of the IM assignment I thought by not display that csv on a graph using p5. This was the motivation for my work.

Initialy I wanted to make a tree on which branches represent the version number and the leaves represent the pull requests. But after some hassle I figured out that the data I have is not as hieracial and evenly distributed to create a presentable tree. After which I settled down on a graph represenation of the data.

First and the hardest part was to figure out how to represent it. cuz the amount of value was alot. I decided to group the major and minor version togather and make bins of the of the numbers of Pull requests. Even though it gave less information, the output was at least readable and understandable. In coding the grouping was the hardest part, because I had to read the array and keep track of the of what I have read and match it with the next coming value. and that is also the part I am most proud of figuring it out. The AI assitance for that is mentioned in the end.

// Loop through data row by row
  let lastGroup = "";   // keep track of the last major.minor group
  let y = paddingY;     // starting from Y position
  let groupCount = 0;   // how many PRs in the current group
  let maxBins = 0;      // track maximum number of bins for X-axis

  for (let r = 0; r < data.getRowCount(); r++) {
    let pr = int(data.getString(r, 0));
    let version = data.getString(r, 1);

    // Major.Minor for grouping
    let parts = version.replace("v", "").split(".");
    let group = `v${parts[0]}.${parts[1]}`;

    // New group  discovery
    if (group !== lastGroup) {
      y += yStep;
      groupCount = 0;
      lastGroup = group;

Sketch

AI Assistance

I asked for functions like replace() and split(), to manipulate the data values. I also asked AI to help me tidy up the code in terms of formating and variable names. The most major contribution which is not mine is the following line of code

// Update maxBins if needed
let bins = groupCount / binSize;
if (bins > maxBins) maxBins = bins;

this was didn’t change anything in the ouput but it is useful if the file size is increased significantly. I let it be there as I deem it “Nice to have” or “Good COding practice”.

Week 3 – Flower Garden

My project is an interactive generative artwork featuring a digital garden where flowers bloom and fade over time while butterflies move toward them. The user can interact by clicking anywhere on the canvas to plant new flowers.

My inspiration came from teamLab Phenomena in Abu Dhabi I visited, where there was an immersive environment allowing people to draw butterflies, snakes, and other animals that then came to life in a shared space. That experience brought me back to childhood memories of imagination, and I wanted to capture a similar feeling through code. In future versions, I plan to expand this project by adding sound elements for the atmosphere to be richer and more immersive. I also hope to introduce more types of creatures and possibly explore touch or motion-based interaction.

Inside teamLab Phenomena Abu Dhabi | Condé Nast Traveller Middle East

Explore TeamLab Phenomena General Admission for Adults and Youths - Pt Tourism | Groupon

The program begins in the setup() function, which creates the canvas and spawns an initial set of flowers and butterflies in random positions across the screen. The draw() loop serves as the heartbeat of the sketch. It first draws a smooth vertical gradient sky using the lerpColor() function, transitioning from soft blue at the top to gentle green near the bottom. Then, it updates all active flowers, allowing each one to grow and eventually fade as time passes. Meanwhile, the butterflies search for nearby flowers, moving toward them. The sketch also displays basic information such as the number of flowers and user instructions on planting new ones.

// Arrays to store objects
let flowers = [];
let butterflies = [];

function setup() {
  createCanvas(700, 600);
  
  // start flowers
  for (let i = 0; i < 8; i++) {
    flowers.push(new Flower(random(width), random(height)));
  }
  
  // start butterflies
  for (let i = 0; i < 6; i++) {
    butterflies.push(new Butterfly(random(width), random(height)));
  }
}


function draw() {
  // Draw gradient sky background
  for (let y = 0; y < height; y++) {
    let c = lerpColor(color(135, 206, 235), color(180, 220, 160), y / height);
    stroke(c);
    line(0, y, width, y);
  }
  
  // Update and draw flowers
  for (let i = flowers.length - 1; i >= 0; i--) {
    flowers[i].grow();
    flowers[i].display();
    
    // Remove old flowers
    if (flowers[i].age > flowers[i].lifespan) {
      flowers.splice(i, 1);
    }
  }
  
  // Update and draw butterflies
  for (let butterfly of butterflies) {
    butterfly.moveTowardFlowers();
    butterfly.display();
  }
  
  // Instructions
  fill(255, 200);
  noStroke();
  fill(60);
  textSize(14);
  text("Click to plant flowers", 20, 30);
  text(`Flowers: ${flowers.length}`, 20, 45);
}

// mouse interaction

function mousePressed() {
  flowers.push(new Flower(mouseX, mouseY));
}

// flower class

class Flower {
  constructor(x, y) {
    // Position
    this.x = x;
    this.y = y;
    
    // Size (starts small, grows)
    this.size = 0;
    this.maxSize = random(30, 60);
    
    // colors (random pastels)
    this.petalColor = color(random(200, 255), random(100, 200), random(200, 255));
    this.centerColor = color(random(200, 255), random(180, 220), random(50, 100));
    
    // Life
    this.age = 0;
    this.lifespan = random(600, 1000);
    
    // Look
    this.petalCount = floor(random(5, 9));
    this.angle = random(TWO_PI);
  }
  
  // make flower grow each frame
  grow() {
    this.age++;
    if (this.size < this.maxSize) {
      this.size += 0.5;
    }
    this.angle += 0.005; // Slow rotation
  }
  
  // draw the flower
  display() {
    push();
    translate(this.x, this.y);
    rotate(this.angle);
    
    // Fade out when old
    let alpha = 255;
    if (this.age > this.lifespan * 0.7) {
      alpha = map(this.age, this.lifespan * 0.7, this.lifespan, 255, 0);
    }
    
    // draw petals
    fill(red(this.petalColor), green(this.petalColor), blue(this.petalColor), alpha);
    noStroke();
    for (let i = 0; i < this.petalCount; i++) {
      let angle = (TWO_PI / this.petalCount) * i;
      let px = cos(angle) * this.size * 0.4;
      let py = sin(angle) * this.size * 0.4;
      push();
      translate(px, py);
      rotate(angle);
      ellipse(0, 0, this.size * 0.6, this.size * 0.3);
      pop();
    }
    
    // draw center
    fill(red(this.centerColor), green(this.centerColor), blue(this.centerColor), alpha);
    ellipse(0, 0, this.size * 0.4);
    pop();
  }
}

// butterfly class

class Butterfly {
  constructor(x, y) {
    // Position
    this.x = x;
    this.y = y;
    
    // movement
    this.vx = random(-1, 1);
    this.vy = random(-1, 1);
    this.speed = 1.5;
    
    // wings
    this.wingAngle = 0;
    this.wingSize = random(15, 25);
    
    // colors (random)
    this.wingColor = color(random(150, 255), random(100, 200), random(150, 255));
  }
  
  // move toward nearest flower
  moveTowardFlowers() {
    // Find closest flower
    let closestFlower = null;
    let closestDist = 999999;
    
    for (let flower of flowers) {
      let d = dist(this.x, this.y, flower.x, flower.y);
      if (d < closestDist && flower.size > 20) {
        closestDist = d;
        closestFlower = flower;
      }
    }
    
    // move toward it if close enough
    if (closestFlower && closestDist < 200) {
      let dx = closestFlower.x - this.x;
      let dy = closestFlower.y - this.y;
      this.vx += dx * 0.0002;
      this.vy += dy * 0.0002;
    }
    
    // randomness
    this.vx += random(-0.1, 0.1);
    this.vy += random(-0.1, 0.1);
    
    // limit speed
    let currentSpeed = sqrt(this.vx * this.vx + this.vy * this.vy);
    if (currentSpeed > this.speed) {
      this.vx = (this.vx / currentSpeed) * this.speed;
      this.vy = (this.vy / currentSpeed) * this.speed;
    }
    
    // update position
    this.x += this.vx;
    this.y += this.vy;
    
    // wrap around edges
    if (this.x < 0) this.x = width;
    if (this.x > width) this.x = 0;
    if (this.y < 0) this.y = height;
    if (this.y > height) this.y = 0;
    
    // flap wings
    this.wingAngle += 0.2;
  }
  
  // draw the butterfly
  display() {
    push();
    translate(this.x, this.y);
    
    // point in direction of movement
    let angle = atan2(this.vy, this.vx);
    rotate(angle);
    
    // wing flapping (0 to 1)
    let flap = sin(this.wingAngle) * 0.5 + 0.5;
    let wingHeight = this.wingSize * (0.5 + flap * 0.5);
    
    // wings
    fill(this.wingColor);
    noStroke();
    ellipse(-5, -wingHeight, 12, wingHeight * 1.5);
    ellipse(-5, wingHeight, 12, wingHeight * 1.5);
    
    // body
    fill(40);
    ellipse(0, 0, 8, 15);
    
    pop();
  }
}

 

Every flower is represented by an instance of the Flower class. Each flower starts small and increases in size frame by frame until it reaches its maximum. Colors are chosen randomly from pastel ranges to keep the palette gentle. Each flower contains several petals arranged uniformly in a circle and slowly rotates over time. The petals fade as the flower ages. The Butterfly class handles behavior for each butterfly’s movement, which combines randomness with directed motion toward flowers.

One of the challenges I encountered was controlling butterfly motion. At first, they moved too chaotically. By adjusting acceleration toward flowers and capping their speed, I achieved a more graceful flying style. I also experimented with the fading  for flowers to make the transition from bright color to transparency appear gradual and organic.

Visually, the project is calm and immersive as I wanted it to be. The background gradient,  flower and butterflies all work together to create an environment that feels alive yet peaceful.

Week 3 Reading Reflection – Megan

After reading this chapter I realized that a strongly interactive system is really like having a good conversation. Both sides have to listen think and speak well for it to feel alive. If one side fails it just becomes boring or frustrating. So for a system to be truly interactive it has to respond to the user in a way that feels meaningful not just random or automatic. I liked how Crawford explains that interaction is not the same as reaction like with a fridge or a movie you can only watch but you don’t actually talk to it. That made me think about my p5 sketches because sometimes I make things move or change when the mouse touches them but it feels kind of one-sided. I realized that to make them more interactive I could have the objects respond in different ways depending on how you interact with them like changing speed direction color or even start a little animation that is unique for each action. I also liked thinking about giving each object its own “voice” like the dice in my project could react differently to the same input so it feels more alive and less predictable. I want to experiment more with letting the user affect not just the movement but the behavior and appearance over time so it feels like the sketch is listening and thinking a little bit before it reacts. Overall reading this made me want to make my sketches feel more like a real conversation between me and the code rather than just me controlling it.

Week 3 – Kamila Dautkhan

Concept 

Overall, I wanted to create something that’s between technical and visual. I was inspired by simple motion studies and minimalist generative art, where small variations in movement and size can create an interesting composition. I didn’t really want the artwork to feel chaotic or overly complex. Instead, I wanted to focus on clarity, repetition and subtle variation. My main idea was to treat each block as its own “entity.” When you look at it you can see that all the blocks follow the same basic rules but they move slightly differently since I wanted to create something chaotic rather than static.

Highlight of the Code

I’m especially proud of this part because it is how the blocks are created and stored using a class and an array:

blocks.push(new Block(random(width), random(height)));

I am proud of it because it represents the core idea of the project. It basically generates multiple objects from the same structure while still allowing each one to behave differently.

Reflection

This project helped me better understand how code structure directly affects the visual outcome. I learned that even very simple rules can produce very interesting results if they are applied consistently. I also became more confident using classes and arrays because it felt quite confusing at first but using them actually made the code much easier to manage.

If I were to continue developing this sketch, I would like to experiment with interaction like having the blocks respond to the mouse or to each other. I’m also very interested in exploring color systems more and maybe using gradients in my future works!



Week 2 – Creative Reading Megan

Casey Reas Eyeo talk on chance operations

How are you planning to incorporate random elements into your work? Where do you feel is the optimum balance between total randomness and complete control?

Before answering this questions, I wanted to implement by myself the concepts the video was talking about. Randomness. One quote by Casey Reas really stayed with me: “change it by a little so that movement creates chaos in an ordered way.” And I think that perfectly represents what I was trying to do in my work. The things I changed to create this element of randomness were data, small pieces of data that might seem insignificant at first, but machines are built based on that, so even the smallest thousandth can make a difference.

This brings me to another quote from the video, about Dadaism: “Dada wished to replace the logical nonsense of the men of today with an illogical nonsense.” To what point is something considered logical? Computers are supposed to be based on pure logic. And yet, artists find ways to turn that logic into illogical sense. And yet, it still has meaning. It’s like deconstructing the logic embedded in the machine with the purpose of illogically creating something that has meaning behind it. Or the other way around, creating something without meaning by using the logic of the computer. Either way, I feel this can be applied to the artworks shown in the video.

A quote by Gerhard Richter captures this idea very well: “Above all, it’s never a blind chance; it’s a chance that is always planned but also always surprising.” These artists construct from chance as a base. It’s about bringing in disorder that has been curated with intention, in a way that even surprises the artist themselves. I think that finding this balance between total randomness and complete control is about using logic and repetition, patterns and algorithms that allow you to repeat a process, while the outcome is completely different, but the essence of it remains present.

Something that really caught my attention in the video was the idea of the million random digitized values and the 1,000 normal deviates. It honestly amazed me to think about the power, the expectation, and the importance that randomness has in our lives when we understand that art imitates or simulates the real world, and the real world is chaotic and not curated by anyone, but rather filled with randomness. Without a doubt, this video and this work opened my eyes and helped me understand even better the importance of chaos within order, and order within chaos.

Week 2 – Zere – Creative Reading Response

  Casey Reas’s talk made me look at the concept of randomness differently. In my prior opinion, randomness was something that took away the “magic” of art, as it took away the artist’s control over what their piece will look like. Yet, Reas’s speech gave a new perspective of randomness, as in, that it can be used with intentionality, utilizing logical rules given and created by the artist, therefore giving them a sense of control over their work. Generative art is exactly that in my opinion. I think that the “magic” of art in this case is the artist designing the structure, giving the rules, setting the limits on variations etc. Artists in this case, I think, showcase that code can be used as an art medium much like chalk, acrylic paint, colored pencils and various other types of mediums. If looked from the perspective that computers and generative tools were created by humans for humans, the same as paint and canvas, generative art is art. An artist can control the limits of the “random” decision made by the computer, and it can be exciting. Art is meant to be exciting, at least in my perspective of it. I am not saying it is meant to reach a deep part of your soul every time, but one of the reasons many people create art is for that sense of excitement it brings you. 

       Generative art is unique because of its randomness. One of the things that kept appearing in my head is chance operations in dance. I have taken Intro to Modern Dance last semester, and our professor introduced us to Merce Cunnigham’s work. His idea was to have a set of moves, number each of them, then randomly select the numbers and therefore build a unique dance each time. I feel like this is one of the examples of how I would like to utilize random elements in my work – having a set of elements that I adhere particular meaning to, then randomizing their order to see how many new and unique combinations I can get. In my opinion this is also an example of balancing randomness and control – you give an algorithm/ a machine a set of elements/variables that matter to you as an artist, but leave the combinational part up to the machine.

Week 2 – Reading Reflection – Kamila Dautkhan

This video really put into words something I’ve been figuring out with my own work. It’s not “randomness” itself that I find interesting, but what happens when you give a system a little bit of freedom to play with the code itself. I really like when my work starts with something simple and then escalates into something complex and interesting ! Also, I really liked the idea of the artist as a gardener, not a painter.

At the same time, the video’s question about “true randomness” and convergence really caught my attention. If you let systems run long enough, they tend to eventually form some sort of patterns. And it is exactly the kind of thing I enjoy the most: you start very broadly and then some kind of order appears.  And that is exactly what I want to see in my own generative pieces. I don’t want pure static, and I don’t want something completely predictable. I want that middle ground where you can still recognize my own aesthetic in the codes I wrote. This video helped me realize that I’m not just making art with controlled chaos, I’m actually designing a system’s tendencies and then letting the computer show me just how far they can be pushed.

 

there are no perfect circles in nature

This assignment was non less than an endeavor in its own. All I had in mind was circles when I started. I thought of them as colliding an getting bigger or something like that. The hardest part was to come up with something which uses loops. Not from the coding end but from the creative one. The it suddenly hit me; draw in itself if a big while TRUE loop. Honestly I still didn’t know what to do about it, but at least I had starting point.
I wanted to add an interactive side to it as well, so the first thing I did was created pointer for the pointer, so that it has visible interactions. I borrowed the monitor frame from my self portrait to add somewhat character to the framing.

The moment I had two circles bouncing off each other. I noticed the the repeating motion. To observe it in detail I wanted to add the trail into it. I had some what trouble doing that because of the monitor underneath, the trail was hidden under it. I asked chatgpt about it. It made me realize that I don;t want my monitor to be draw again and again. So I just put it up in the setup. no I could see their movement.

The most interesting part about it was they never collided if left undisturbed. Because of the movement variables I set. But if it is disturbed by the mouse the kinda stuck in the loop. This discovery is what I am most proud of, I am not sure which part of the code represents it. It randomly reminded me of how it is necessary to go off road to meet people or places that quite possible create the biggest impact in our lives.
I used the https://p5js.org/reference/p5/text/ to write the text. It represents a vague idea I conclude from above about living

lastly the part of code I think is highlight is as follows

x += 1
  if (x % 220 == 0){
  c1 = random(0,255)
  c2 = random(0,255)
  c3 = random(0,255)
  fill(c1,c2,c3)
  
}

I like this because this where I manipulated the draw loop code to change the circle colors

The Sketch

What I can add to this is. I feel like this is very sketchy. To represent the, I would want to make more calm and smooth