For my final project, I was thinking about a way of making an interactive basketball shooting game in which the user would control the direction and power using sensors.
The game would have a basketball spawn at different distances and angles from the hoop and there would be an arrow in front of the ball controlled by a potentiometer to allow the user to aim at the hoop correctly. The more shots the user makes the more difficult the shots will be.
There would also be a power meter on the screen which could be controlled by a flex sensor so that the user can bend it until the right power required is reached. The basketball will start moving when the flex sensor is released by the user, to simulate a flick.
The game would have a timer that runs and the user would have to score as much as possible within this time.