function setup() {
createCanvas(500, 400, WEBGL);
}
function draw() {
background(0);
//for rotation
rotateX(frameCount * 0.01);
rotateY(frameCount * 0.01);
noFill();
stroke(255);
//draw series of boxies that follows mouse
for (let i = 0; i < 100; i++) {
for (let j = 0; j < 150; j += 10) {
box(mouseX, mouseY, 150);
}
}
box(mouseX, mouseY, 100);
box(mouseY, mouseX, 200);
for (let i = 5; i < 100; i += 10) {
for (let j = 10; j < 150; j += 50) {
box(i, j, i + j);
}
}
rotateX(frameCount * 0.01);
rotateZ(frameCount * 0.01);
//draw circle at center
fill(0)
stroke(0)
circle(0,0,20)
}
function setup() {
createCanvas(500, 400, WEBGL);
}
function draw() {
background(0);
//for rotation
rotateX(frameCount * 0.01);
rotateY(frameCount * 0.01);
noFill();
stroke(255);
//draw series of boxies that follows mouse
for (let i = 0; i < 100; i++) {
for (let j = 0; j < 150; j += 10) {
box(mouseX, mouseY, 150);
}
}
box(mouseX, mouseY, 100);
box(mouseY, mouseX, 200);
for (let i = 5; i < 100; i += 10) {
for (let j = 10; j < 150; j += 50) {
box(i, j, i + j);
}
}
rotateX(frameCount * 0.01);
rotateZ(frameCount * 0.01);
//draw circle at center
fill(0)
stroke(0)
circle(0,0,20)
}
function setup() { createCanvas(500, 400, WEBGL); } function draw() { background(0); //for rotation rotateX(frameCount * 0.01); rotateY(frameCount * 0.01); noFill(); stroke(255); //draw series of boxies that follows mouse for (let i = 0; i < 100; i++) { for (let j = 0; j < 150; j += 10) { box(mouseX, mouseY, 150); } } box(mouseX, mouseY, 100); box(mouseY, mouseX, 200); for (let i = 5; i < 100; i += 10) { for (let j = 10; j < 150; j += 50) { box(i, j, i + j); } } rotateX(frameCount * 0.01); rotateZ(frameCount * 0.01); //draw circle at center fill(0) stroke(0) circle(0,0,20) }