I decided to create a physical controller for my simple version of Flappy Bird, that I coded for the OOP assignment. I tried to code a button which will control the movement of the object in the game, and with some help from Rick, I was able FINALLY figure it out! I set up a button state and used it in the draw function, since I have three states for the game – pressing the button will change the button state from 0 to 1 then change the state of the game also from 0 to 1.
Arduino Code:
int buttonPin = 2;
int button;
void setup() {
Serial.begin(9600);
Serial.println('0');
pinMode(buttonPin, INPUT);
}
void loop() {
char inByte=Serial.read();
button = digitalRead(buttonPin);
delay(0);
Serial.println(button);
}
Processing Code:
import processing.serial.*;
Serial myPort;
int state = 0;
int score=0;
boolean currentState = false;
boolean prevState = false;
int arduinoButton = 0;
bird b = new bird();
pillar[] p = new pillar[3];
void setup(){
size(500,700);
printArray(Serial.list());
String portname=Serial.list()[7];
println(portname);
myPort = new Serial(this,portname,9600);
myPort.clear();
myPort.bufferUntil('\n');
int i;
for (i = 0; i < 3; i++){
p[i]=new pillar(i);
};
}
void draw(){
background(0);
if (arduinoButton == 1 && prevState == false) {
currentState = true;
prevState = true;
state = 1;
}
if (arduinoButton == 1) {
b.jump();
}
if (state==0){
// intro state
text("Click to Play",155,240);
b.move(p);
}
else if (state==1){
// start state
b.move(p);
b.drag();
b.checkCollisions();
rect(20,20,100,50);
fill(255);
text(score,30,58);
}
else {
// end state
rect(150,100,200,50);
rect(150,200,200,50);
fill(255);
text("game over",170,140);
text("score",180,240);
text(score,280,240);
}
b.drawBird();
for(int i = 0;i<3;i++){
p[i].drawPillar();
p[i].checkPosition();
}
stroke(255);
textSize(32);
}
void mousePressed(){
state = 1;
}
void serialEvent(Serial myPort){
String s=myPort.readStringUntil('\n');
s=trim(s);
if (s!=null){
arduinoButton = int(s);
}
println(arduinoButton);
}