Physical Computing’s Greatest Hits
In this article what I really like is the floor pads. I think it’s one of the interactive art that’s most used in real-life scenarios and I really enjoy it. It’s set up in most of the arcades in China and I find it fun. I also like the concept of video mirrors. I once read that people tend to think of humanoid shapes as human figures even if they might be very different. Video mirrors are like the reverse of this concept, changing images of people into humanoid shapes. Therefore when people see these humanoid shapes as themselves, more value is added through the composition or the material of these humanoid shapes.
Making Interactive Art: Set the Stage, Then Shut Up and Listen
I can really relate to this. In my high school, we have literature classes where we are supposed to learn to appreciate, analyze, and interpret literature pieces. At first, when we interpreted it by ourselves we had many different ideas and conclusions. However, when the teacher told us how she analyzed and interpreted it, our own thoughts about the work disappeared and only one interpretation remained. But the thing with art I believe is that it should not have only one “correct answer”. It should be allowed to be openly interpreted by the public, and interpreting your own work kills that possibility. Even if there really is something you want to show to the viewers, it should not be shown through killing the other possibilities of interpretation. I think it is okay to lead viewers to think in a certain way, but it’s completely different than telling the viewers what they should think.