A Brief Rant on the Future of Interactive Design
I believe that the author’s frustrations with the current trends/future of interactive design are completely justified. It is undeniable that many developers now seek to make things digital just for the sake of being digital, subjugating everything behind a glass panel for no substantive reason. In this pursuit of digitalization, we often forget that humans are in fact very dependent on tactility to interact with the world around us; to reduce everything to swipes on a flat, glassy screen is to gradually reduce our cognitive abilities to respond to different forms of input from our senses.
Of course, this is not to say that touch screens are devil’s spawn and must be retired, but to suggest that perhaps efforts in technological advancement are too focused on applications of touch screens and it would be much more worthwhile to explore how other human needs can be aided by other forms of interactive design.
Follow-up
It’s quite surprising how many of the responses to the rant seemed to misunderstand the author’s point. It’s unreasonable to expect the author to singlehandedly provide a solution to the problem, which seems to be what many readers expected him to do. The point of the rant was to point out a problem and hopefully direct future research to solve that problem.
I think analogy in the last section of the article sums up the author’s argument perfectly: “A child can’t understand Hamlet, but can understand Cat In The Hat. Yet, it’s Shakespeare, not Dr. Seuss, who is the centerpiece of our culture’s literature…A tool for adults should take full advantage of the adult capabilities of both mind and body. Tools that are dumbed down for children’s minds or children’s bodies are called ‘toys’.” Ultimately, it is important to keep in mind that useful, well-designed tools make things easier while helping us develop our existing skills instead of simply dumbing things down and impose homogeneity to every activity in the name of digitalization.