midterm proggres

I’ve been working on my Maze Garden project, and while it’s not finished yet, I’m excited about where it’s headed. So far, I’ve built the foundation of a maze that blends the intricate paths of a traditional labyrinth with the natural beauty of a garden. I used a procedural maze generation algorithm to create varied layouts, and I experimented with adding hidden clues and mini-puzzles along the way to keep things interesting.

I’ve focused on making the visuals as engaging as possible by using p5.js to draw lush hedges, vibrant flower beds, and subtle garden ornaments. I even integrated soft ambient sounds like birds chirping and leaves rustling to create a calming, immersive atmosphere. I think I worked like that, refining the design through multiple iterations to capture the right balance of mystery and tranquility. or maybe I make it catch the butterflies in the garden instead I’ve also got the idea of instead of the maze I will intgraite more on the idea of making the game catching the butterflies instead because it may be simpler

In the future, I plan to expand on these ideas further. I will be refining the user controls and adding more interactive elements to make the experience even more engaging. There are still plenty of features and tweaks I want to implement, and I’m looking forward to continuing this creative journey until the project truly feels complete.

Challenges :

I think the most challenging part would be capturing that realistic, natural feel purely through code. For instance, creating organic textures for hedges, bushes, and ornamental patches much like those in the Versailles gardens—requires careful use of noise functions and gradients. Additionally, animating butterflies to move in a lifelike manner without looking too mechanical can be quite tricky. Balancing all these visual details while keeping the sketch performant is a significant challenge, especially i you layer on more elements.also making the butterfly catching moment very realistic

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