Week 5 – Reading Response

The webpage on Flong.com, “Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers”, explores techniques of computer visions for artists and programmers. Computer vision varies from human vision in many aspects. Computers can be more sensitive to light of different wavelengths (like infrared), something which isn’t possible in humans. It can also be trained to process images and recognise patterns. However, a computer doesn’t have the same intuitive skill humans do, and tend to not understand complex or abstract concepts. We can use techniques like background subtraction, retro reflective materials and brightness thresholding mentioned in the reading in order to help computers track what we are interested in. Computer vision tracking can significantly influence interactive media. Of course, as with most things, we have to consider ethical issues, especially when tracking might be done in public spaces. Computer vision can be extremely beneficial for data collection, analysing the audiences’ behaviour. Advanced technology can also be extremely useful for seamless communication in interactive media. Through combinations of physical inputs and well-thought creative concepts, we can create more advanced ideas in the field of interactive media. While computer vision has its limitations, we need to carefully understand its advantages and use these characteristics effectively .

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