My game involves solving puzzles of NYU Abu Dhabi images.
The game involves some nice images of the NYU Abu Dhabi campus which are initially is square pieces. I decided to go with square pieces instead of jigsaw pattern because it was easy to combine move and manipulate square pieces than any other shape.
I invited a friend of mine to test the game and the video can be seen below:
My schematic is as shown here below:
I have four buttons to control game states and actions and the joystick to move image pieces. The speakers are attached to the controller to provide feedback when the pieces move.
Reflection
1. Simplifying Instructions: I realized that users will skip long instructional text. To address this, I need to make my design as intuitive and self-explanatory as possible.
2. Sound Feedback: The sound feedback when pieces attach is effective in making players aware of their actions and creating a sense of progress. This helps avoid confusion or mistaken attachments.
3. Adjusting Final Sound: The final pop-up sound when an image is correctly solved was too loud and needs to be adjusted for a better user experience.
4. Speed of Image Pieces: The speed of the image pieces was too slow, which could make the gameplay feel boring. Increasing the speed would make the experience more engaging.
5. Magnetic Precision: To improve ease of use, I need to reduce the precision required for pieces to attach. Allowing pieces to magnetically snap together would make it easier for players to combine and move them.
6. Background Music: Given that my user testing was quite, and my volunteer was shocked by the celebration sound, I would like to add a background music in order to make the game more interesting.