Physical Computing’s Greatest Hits (and misses)
This Reading Physical Computing’s Greatest Hits (and Misses) has highlighted the common mistake of overlooking ideas or themes as I try to come up with designs. I am often worried about originality, feeling like I should avoid “overdone” ideas. This article, however, emphasises that these recurring themes—like interactive gloves, theremin-like instruments, or video mirrors—actually provide a solid foundation to explore new perspectives and bring a personal twist to well-loved concepts.
looking back, I think this is true as I have experienced myself that while many things are already done, starting from where others ended is always a good idea. Moving forward, I’m inspired to take into account the idea of revisiting works of others and seek inspiration from various areas to come up with themes and adding my perspectives and twists for expressive and engaging projects.
Making Interactive Art: Set the Stage, Then Shut Up and Listen
This reading emphasised to me the difference between traditional and interactive art. While traditional art expresses a clear message, interactive art invites the audience to create their own meaning. I agree with the fact that to make interactions more meaningful, artist should set up a designs that encourages people to explore and interpret freely.
Going forward, I’ll focus on designing in a way that lets people discover things on their own. I’ll use hints and cues instead of instructions, removing anything unnecessary. My goal being to create experiences that spark curiosity, allowing each person to interact and interpret in their own way.