Midterm Project

Concept and Inspiration:

I wanted to share the inspiration behind my game. It all started when I delved into the captivating world of folklore, specifically the stories of Sindbad the Sailor and Behula from Bangladeshi culture. Sindbad’s adventurous spirit, sailing through the vast oceans, I mean, who doesn’t love a good tale of adventure on the high seas?

Then there’s Behula, a fierce and determined woman who braves the ocean’s challenges to bring back her husband. Her journey is filled with trials and tribulations, showcasing strength, love, and resilience. These stories are so rich and deep, and I wanted to weave that essence into my game.

As I started to brainstorm, I thought, “Why not create a surfer game set against this backdrop?” The ocean is such a dynamic environment, and surfing adds an exciting twist. I wanted to capture the thrill of riding the waves while subtly nodding to these legendary tales.

Of course, I realized that not everyone might connect with the heavier themes of folklore, especially younger audiences. So, I decided to give the game a fun, cartoonish vibe. This way, it can appeal to all ages while still honoring those timeless stories. It’s all about adventure, overcoming challenges, and having a great time on the waves!

Code Explanation:

In my game, I’ve focused on creating an engaging surfing experience, and the wave mechanics play a crucial role in bringing that to life. There are some key elects that I would like to mention, especially how I generate those smooth, dynamic waves that define the gameplay.

1. Wave Creation

One of the standout features of my game is how I create the waves. I use a combination of beginShape() and endShape()to draw the wave’s outline:

beginShape();
let xOffset = waveXOffset;
for (let x = 0; x <= width; x += 10) {
    let y = map(noise(xOffset, yOffset), 0, 1, height / 2 - waveAmplitude, height / 2 + waveAmplitude);
    vertex(x, y);
    xOffset += waveFrequency;
}
endShape(CLOSE);
  • Creating Vertex Points: Inside this loop, I utilize the vertex() function to establish a series of points that define the wave’s shape. By iterating across the entire width of the canvas, I can create a flowing wave profile that enhances the surfing experience.
  • Using Perlin Noise: The magic happens with the noise() function. I chose Perlin noise because it generates smooth, natural variations, making the waves look more realistic. Unlike random values that can create jarring changes, Perlin noise ensures that the wave transitions are fluid, which adds to the game’s aesthetic appeal.
  • Mapping Values: I then use the map() function to rescale the noise output, allowing me to set the wave height within specific bounds. By centering the waves around the middle of the canvas (height / 2), I ensure they oscillate up and down, making the gameplay more visually engaging.2.

    2. Player Interaction with Waves

    The way the waves interact with the swimmer is equally important. I calculate the wave’s height and adjust the swimmer’s position accordingly:

    if (isJumping) {
        verticalVelocity += gravity;
        swimmerY += verticalVelocity;
        if (swimmerY >= waveY - swimmerHeight / 2) {
            swimmerY = waveY - swimmerHeight / 2;
            isJumping = false;
            verticalVelocity = 0;
        }
    } else {
        swimmerY = waveY - swimmerHeight / 2;
    }
    • Jump Mechanics: I implement a jumping mechanic where the swimmer’s vertical position changes based on gravity and jump forces. When the swimmer is in the air, I adjust their position based on the wave height, allowing them to ride the wave realistically.
    • Wave Height Adjustment: By ensuring the swimmer’s position is linked to the wave’s current height, I can create a seamless experience where the player feels like they are truly surfing on the waves.3. Window Resizing and Obstacles: 
      • The windowResized() function allows the canvas to resize dynamically if the window size changes, maintaining the game’s responsiveness.
        • Instantiation of Obstacles: Every time spawnObstacle() is called, a new instance of the Obstacle class is created and added to the obstacles array. This ensures that there are multiple obstacles on the screen for players to avoid, making the gameplay more challenging.
        • Continuous Challenge: By calling this function regularly within the main game loop (in the playGame function), I ensure that obstacles keep appearing as the player progresses. This continuous spawning simulates a moving ocean environment, where new challenges arise as players navigate the waves.
        • P5.js Sketch:

      Features  and Game Mechanics:

      • The game kicks off with an engaging start screen featuring the title “Surfer Game”, inviting players to click to begin their surfing.
      • Players control a lively surfer character using intuitive keyboard commands, specifically the spacebar to jump over incoming obstacles like sharks, enhancing the gameplay’s interactivity.
      • As players navigate through the waves, they encounter a dynamic wave system that adjusts in amplitude and frequency, creating a realistic surfing experience. This effect is achieved through Perlin noise, giving the waves a smooth, natural movement.
      • Collectible coins are scattered throughout the waves, adding an exciting layer of challenge. When the player collides with a coin, it disappears, contributing to the score, which is displayed on the screen.
      • The game includes a health mechanic where if the surfer collides with an obstacle, such as a shark, the game transitions to a “Game Over” state, prompting players to either restart or return to the main menu.
      • Upon reaching specific milestones, such as collecting a set number of coins, players are rewarded with a “Level Up” screen that highlights their achievements and encourages them to continue.
      • Players can easily restart the game after it ends by clicking anywhere on the screen, offering a seamless transition between attempts.

      Additional AudioVisual:

      • Sound effects enhance the immersive experience, with cheerful tunes playing when coins are collected and exciting sound bites when the surfer jumps over obstacles.
      • Background music plays continuously throughout the game, creating an engaging atmosphere. Players can enjoy a unique soundtrack that fits the theme of the game, enriching their adventure.
      • The graphics have a cartoonish style, making it appealing for all age groups while still paying homage to the folklore inspirations behind the game.

Reflection and Challenges

When I first set out to create a game, my vision was to develop something based on neuroscience, exploring complex concepts in an engaging way. However, as I delved deeper into that idea, I realized it was more challenging than I anticipated. I then pivoted to creating a 2048 game, but that also didn’t quite hit the mark for me. I felt it lacked the excitement needed to captivate players of all ages.

This experience taught me a valuable lesson: sometimes, taking a step back can provide clarity. Rather than getting bogged down in intricate designs, I opted for a simpler concept that would appeal to a wider audience. Thus, I decided to create an ocean-themed surfing game, inspired by folklore like Sindbad the Sailor and the tale of Behula from Bangladeshi culture.

I see a lot of potential for upgrading this game. Adding a storyline could further engage young players and introduce them to fascinating narratives from folklore. Additionally, I plan to enhance the wave mechanics by incorporating realistic gravity effects, making the surfing experience more immersive. These improvements could really elevate the gameplay and provide an enjoyable adventure for everyone.

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