Week 3 – Starman’s Spaceship

CONCEPT:

The idea came to me when I was listening to one of my favourite songs — David Bowie’s Starman (2012 Remastered version of course). The song is essentially about an alien, stuck in space, trying to find a community. One of the lyrics particularly inspired me to create the final vision –”There’s a starman waiting in the sky”. In terms of the project, I then imagined the screen to display bright, twinkling stars as spaceships explore the universe. Initially, I thought to just include one spaceship, but then, upon deeper reflection, I thought it would be a nice challenge for me to understand how I can generate different spaceships without adding any sort of manual commands. The alien (Starman), is us all — we’re navigating through the domain that is our life, which is reflected by the different coloured spaceships, symbolising different aliens trying to fit in. Each spaceship, represented in different colours, symbolises various aliens striving to fit into the cosmos, reflecting our own journeys through life. The different backgrounds depicts the unique journey each alien has — the stars are automatically rearranged when the user clicks the screen, to explore the journey of another alien in a spaceship.

 

VISION:

It was quite a challenge for me to be able to exactly visualise what it is I want to execute. Therefore, I came up with a simple, initial sketch to sort of understand what is supposed to be on my canvas, and perhaps what is supposed to happen. The sketch showcases two things namely: the background, and the starships. In this drawing, I drew two spaceships because at the time I had thought of displaying multiple spaceships, stationary.  However, as I began to implement the vision, I came to understand that it would look plain and it would block  the focus of the piece: the twinkling stars.

IMPLEMENTATION:

I decided to not store the starships in an array, unlike with the stars, because it did not make sense to me. The spaceships would appear and disappear one click at a time, so there was no actual reason for it to be stored in any sort of way. 

I focused on creating the spaceship first, as I wanted to see if I could make them fly. I first began by creating the class, and then manually generating them, e.g. spaceship1.show(), spaceship2.show(), for testing purposes. The spaceship was mreo tricky than generating the background for me, as I sort of struggled to understand how I can make them generate the spaceship at a certain set of coordinates without it going beyond the boundaries of the canvas. However, I then came to the realization that I can change the parameters in the this.x, and this,y, value so that they appear within the boundary, as the parameters I had them at originally were (0,600)

regenerate() {
  
  // to make the space ships a bit unqiue
  this.w = random(70, 100); 
  this.h = random(50, 70);  
  // instantiates ship at random pos
  this.x = random(50, 500);
  this.y = random(50,500); 
  
  //unqiue colours
  this.color1 = color(random(255), random(255), random(255)); //top col
  this.color2 = color(random(255), random(255), random(255)); //bottom col
}

In terms of the stars, I believe I am quite proud of my code, especially as the result of the background is quite aesthetic. I decided to create an array, so that the stars are stored into it as they are spawned, so that it is easier for them to be displayed in the draw function. I am mostly happy with my twinkle function, as I had thought long and hard about how to make it seem like it is getting brighter or dimmer. However, at the time, I was also experimenting with the opacity of the stars ellipse, to see how bright they should appear on the canvas — which then led me to the realisation that I can quite literally increase or decrease the opacity to give it the desired visual effect.

 
twinkle() {
  this.opacityChange = random(5);
  this.opacity *= this.opacityChange;
  
  // check if opacity is set below
  if (this.opacity < 50) {
    this.opacity = 50;
    this.opacityChange *= this.opacity;      
  }
  
  // check if opacity goes above
  if (this.opacity > 255) {
    this.opacity = 255;
    this.opacityChange = this.opacity;

  }
}

    

REFLECTION: 

If I were given the opportunity to further this piece, perhaps I would add another level of interactivity to the spaceships. Maybe I would make them shoot different coloured beams in any direction I am pointing at, storing them into an array, implement sound, or even some sort of rotation to add another pop of visual activity.

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