This week’s prompt made me think of pickup sticks, which are scattered on the ground in a cluster. This made it so that I could be random about how the sticks were distributed. But at the same time, considering the idea of controlled randomness, I realized I wanted it to not just be completely random, but in some ways simulating they were being tossed.
for (let i = 0; i < 40; i++) { let x = random(((width)/2)+50); let y = random((height/2)+50);
This part of code was very simple, but a highlight to me because I had to acutally think about how if they were tossed out in real life, the sticks would not be completely random but would sort of cluster in an area. This allowed me to implement a bit of control into the randomness by dividing the width and height by 2.
One way that I see myself impoving upon this design is to have the sticks interact with each other like they do in the game. This would not only make the piece more interactive by also make it feel more real.