For user testing, I connected my p5.js sketch to the Arduino and tested the gameplay with a friend who had a general idea of the game. The user interacted with the arduino buttons and the falling fruits synced to the beats of the song.
The feedback highlighted that the timing between the falling fruits and button presses felt responsive and engaging. The user appreciated the dynamic note generation for each fruit, which added a musical layer to the experience. Minor improvements were suggested for button responsiveness and visual feedback when a fruit was missed.
The next steps include building the box for the basket and integrating the arcade buttons into it, which I have soldered. This test successfully validated the functionality of the game logic, Arduino integration, and user interaction, paving the way for completing the physical setup.