First Idea
My first Idea was to develop an interactive game called “Connect Four.” The game involves two (or one player vs the computer) taking turns dropping coins into a 7×6 grid displayed in p5.js. Each player is assigned a color—red or blue—and the goal is to be the first to connect four coins in a row, column, or diagonal or the grid is full resulting into a tie. My design will combine physical interaction with a hardware that allows players to select columns and insert coins. Then whole grid display will be shown in the P5.js in real time.
I hope to develop two modes :
1.Two-Player Mode: In this mode, two players alternate turns, dropping coins into the grid to win against their opponent.
2. Single-Player Mode (vs. Computer): In this mode, the player competes against the computer that follows either of two approaches one being for easy and one for difficult play to accommodate different skill levels.
I hope that the physical interaction adds a unique experience and the game nature makes it competitive and fun.
Second Idea
I am hoping to develop an interactive game called “NYUAD Puzzle Adventure.” The game involves solving digital jigsaw puzzles displayed in p5.js sketch, controlled entirely through user input on the hardware. Players will use two adjustable controllers (potentiometers) to move puzzle pieces, one controlling horizontal movement and the other controlling vertical movement. A slide button will be used to select and lift a piece or release it into the desired position on the board.
The game will feature images of the NYU Abu Dhabi campus, and a timer will track how long players take to complete each puzzle. To make the game even more interactive, I will use hidden motors to provide physical feedback like vibrations whenever players move pieces and whenever the Game is solved correctly.
Whenever the game is completed and the player manages to solve the puzzle setting a new record in the shortest time possible the wooden box controlled will open to reveal an NYU Abu Dhabi inspired gift to the player.
I hope that with this design:
Players’ interaction with the puzzle through adjustable controls and physical feedback makes the game more engaging.
The storytelling nature of the puzzle, by using NYUAD images, and the rewarding mechanism will make it fun and relevant to players.