Reading Reflection #6

Physical Computing’s Greatest Hits (and misses)

This article was really fun and reassuring  to read. While listing recurring elements in physical computing projects,  the author stresses that old ideas can always be altered in creative ways and there is no need to actively steer clear of techniques that have been explored before. This was a wake-up call for me, as I have always struggled while trying to come up with ideas that didn’t overlap with those of Intro to IM students in previous semesters. We’re constantly taught and pressured to be different, to make something completely new, but we often forget that innovation isn’t just for the sake of “being different” but also to take existing concepts and technologies and improving upon them to suit new contexts and ideas.

I think the key is to remember that there is a creative side of physical computing that is arguably just as important as important as the technical side; it’s about how you incorporate the same elements into new narratives and fashion them for new purposes. From this point onwards, I will try not to shy away from looking at previous student works for inspiration.

Making Interactive Art: Set the Stage, Then Shut Up and Listen

Sometimes, artists have the tendency to over-explain their work, feeling the need to defend their work and themselves for validation. However, this mindset can be counterproductive when dealing with interactive art. Interactive pieces are meant to be experienced directly by the audience instead of having your audience be passive onlookers. Instead, you are creating a piece that performs and also lets the audience perform on it; you can guide your audience, but the ultimate goal is to let your audience explore what is possible with your design.

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